Difference between revisions of "Minesweeper"

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(Changed code to be in <lsl> instead of <pre>.)
(Added to Library)
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{{LSL Header}}
{{LSL Header}}


(http://www.gnu.org/copyleft/fdl.html) in the spirit of which this script is GPL'd. Copyright (C) 2007 Xaviar Czervik
(http://www.gnu.org/copyleft/fdl.html) in the spirit of which this script is GPL'd. Copyright (C) 2008 Xaviar Czervik


This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.  
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.  
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}
}
</lsl>
</lsl>
[[Category:LSL Library]]
[[Category:LSL Examples]]

Revision as of 10:35, 8 February 2008

(http://www.gnu.org/copyleft/fdl.html) in the spirit of which this script is GPL'd. Copyright (C) 2008 Xaviar Czervik

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.


This is an example of a very simple minesweeper game.


Create a controller object, and drop the following script into it. <lsl> integer size = 6; //Size of the game 3 is a 3x3, 5 is a 5x5. float percent = .1; //Percentage of squares that are mines.


list mat; list mines; integer found; integer rand;

showhidden(integer i) {

   if ((i+1)%size != 0) {
       llShout(rand+i+1, (string)(i+1));
   }
   
   if (i-1 >= 0) {
       if (i%size != 0) {
           llShout(rand+i-1, (string)(i-1));
       }
   }
   
   llShout(rand+i+size, (string)(i+size));
   
   if (i-size >= 0) {
       llShout(rand+i-size, (string)(i-size));
   }
   
   if (i-size+1 >= 0) {
       if ((i+1)%size != 0) {
           llShout(rand+i-size+1, (string)(i-size+1));
       }
   }
   
   if ((i+1)%size != 0) {
       llShout(rand+i+size+1, (string)(i+size+1));
   }
   
   if (i%size != 0) {
       llShout(rand+i+size-1, (string)(i+size-1));
   }
   
   if (i-1-size >= 0) {
       if (i%size != 0) {
           llShout(rand+i-size-1, (string)(i-size-1));
       }
   }

}

display() {

   integer i = 0;
   while (i < llGetListLength(mat)) {
       i += size;
   }

} init() {

   rand = (integer)llFrand(100000000) + 1000;
   integer i = 0;
   while (i < size*size) {
       if (llFrand(1) < percent) {
           mat += 9;
       } else {
           mat += 0;
       }
       i += 1;
   }
   i = 0;
   while (i < size*size) {
       if (llList2Integer(mat, i) == 0) {
           integer mines = 0;
           
           if ((i+1)%size != 0) {
               if (llList2Integer(mat, i+1) == 9) mines++;
           }
           
           if (i-1 >= 0) {
               if (i%size != 0) {
                   if (llList2Integer(mat, i-1) == 9) mines++;
               }
           }
           
           if (llList2Integer(mat, i+size) == 9) mines++;
           
           if (i-size >= 0) {
               if (llList2Integer(mat, i-size) == 9) mines++;
           }
           
           if (i-size+1 >= 0) {
               if ((i+1)%size != 0) {
                   if (llList2Integer(mat, i-size+1) == 9) mines++;
               }
           }
           
           if ((i+1)%size != 0) {
               if (llList2Integer(mat, i+size+1) == 9) mines++;
           }
           
           if (i%size != 0) {
               if (llList2Integer(mat, i+size-1) == 9) mines++;
           }
           
           if (i-1-size >= 0) {
               if (i%size != 0) {
                   if (llList2Integer(mat, i-size-1) == 9) mines++;
               }
           }
           mat = llListReplaceList(mat, [mines], i, i);
       }
       i += 1;
   }
   i = 0;
   while (i < size*size) {
       integer f = i + rand;
       llRezObject("Square", llGetPos() + <-(i%size)/2.0, 2, -llFloor(i/size)/2.0>, <0,0,0>, <0,0,0,0>, f);
       llSay(f, (string)size);
       llSay(f, (string)i);
       llSay(f, (string)llList2Integer(mat, i));
       i += 1;
   }

}


default {

   state_entry() {
       llShout(-121215, "Die");
       llOwnerSay("Touch me when you finish.");
       init();
       llListen(-12, "", "", "");
       llListen(-13, "", "", "");
   }
   touch_start(integer i) {
       integer lost;
       integer i = 0;
       while (i < size*size) {
           if (llList2Integer(mat, i) == 9) {
               if (llListFindList(mines, [i]) == -1) {
                   lost = 1;
               }
           }
           i++;
       }
       i = 0;
       while (i < llGetListLength(mines)) {
           if (llList2Integer(mat, llList2Integer(mines, i)) != 9) {
               lost = 1;
           }
           i++;
       }
       if (lost)
           llOwnerSay("You lose.");
       else
           llOwnerSay("You win.");
       llShout(-121215, "Die");
   }
       
   listen(integer ch, string n, key id, string m) {
       if (ch == -13) {
           mines += (integer)m;
       } else if (ch == -12) {
           integer i = (integer)m;
           integer num = llList2Integer(mat, i);
           if (llListFindList(mines, [i]) != -1) {
               mines = llListReplaceList(mines, [], llListFindList(mines, [i]), llListFindList(mines, [i]));
           }
           if (num == 0)
               showhidden(i);
       }
   }

} </lsl>

Then create an object called Square, and drop the following script in it. Then put the Square into the Controller.

<lsl> integer size; integer num; integer value; integer i; integer a;

default {

   on_rez(integer ii) {
       llListen(ii, "","", "");
       llListen(-121215, "","", "");
   }
   state_entry() {
       llSetTexture("767c7cd0-9312-0f5b-caf1-18d1b9b4d66e", ALL_SIDES);
       llOffsetTexture((6)*.077, 0, ALL_SIDES);
   }
       
   listen(integer ch, string s, key id, string m) {
       if (ch == -121215) {
           llDie();
       } else {
           if (i == 0) {
               size = (integer)m;
               i = 1;
           } else if (i == 1) {
               num = (integer)m;
               i = 2;
           } else if (i == 2) {
               value = (integer)m;
               llOffsetTexture((6)*.077, 0, ALL_SIDES);
               i = 3;
           } else if (i == 3) {
               i = 4;
               a = 2;
               if (value == 0)
                   llShout(-12, (string)num);
               llOffsetTexture((value-6)*.077, 0, ALL_SIDES);
           } else {
               llOffsetTexture((value-6)*.077, 0, ALL_SIDES);
           }
       }
           
   }
   touch_start(integer i) {
       if (a == 0) {
           llSetColor(<0,0,1>, ALL_SIDES);
           a = 1;
           llOffsetTexture((4)*.077, 0, ALL_SIDES);
       } else if (a == 1) {
           llSetColor(<1,0,0>, ALL_SIDES);
           a = 2;
           llOffsetTexture((5)*.077, 0, ALL_SIDES);
           llShout(-13, (string)num);
       } else if (a == 2) {
           llSetColor(<1,1,1>, ALL_SIDES);
           llShout(-12, (string)num);
           if (value == 9)
               llSetColor(<1,0,0>, ALL_SIDES);
           llOffsetTexture((value-6)*.077, 0, ALL_SIDES);
       }
   }

} </lsl>