Difference between revisions of "Minesweeper"
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(http://www.gnu.org/copyleft/fdl.html) in the spirit of which this script is GPL'd. Copyright (C) | (http://www.gnu.org/copyleft/fdl.html) in the spirit of which this script is GPL'd. Copyright (C) 2008 Xaviar Czervik | ||
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | ||
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} | } | ||
</lsl> | </lsl> | ||
[[Category:LSL Library]] | |||
[[Category:LSL Examples]] |
Revision as of 10:35, 8 February 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
(http://www.gnu.org/copyleft/fdl.html) in the spirit of which this script is GPL'd. Copyright (C) 2008 Xaviar Czervik
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
This is an example of a very simple minesweeper game.
Create a controller object, and drop the following script into it. <lsl> integer size = 6; //Size of the game 3 is a 3x3, 5 is a 5x5. float percent = .1; //Percentage of squares that are mines.
list mat;
list mines;
integer found;
integer rand;
showhidden(integer i) {
if ((i+1)%size != 0) { llShout(rand+i+1, (string)(i+1)); } if (i-1 >= 0) { if (i%size != 0) { llShout(rand+i-1, (string)(i-1)); } } llShout(rand+i+size, (string)(i+size)); if (i-size >= 0) { llShout(rand+i-size, (string)(i-size)); } if (i-size+1 >= 0) { if ((i+1)%size != 0) { llShout(rand+i-size+1, (string)(i-size+1)); } } if ((i+1)%size != 0) { llShout(rand+i+size+1, (string)(i+size+1)); } if (i%size != 0) { llShout(rand+i+size-1, (string)(i+size-1)); } if (i-1-size >= 0) { if (i%size != 0) { llShout(rand+i-size-1, (string)(i-size-1)); } }
}
display() {
integer i = 0; while (i < llGetListLength(mat)) { i += size; }
} init() {
rand = (integer)llFrand(100000000) + 1000; integer i = 0; while (i < size*size) { if (llFrand(1) < percent) { mat += 9; } else { mat += 0; } i += 1; } i = 0; while (i < size*size) { if (llList2Integer(mat, i) == 0) { integer mines = 0; if ((i+1)%size != 0) { if (llList2Integer(mat, i+1) == 9) mines++; } if (i-1 >= 0) { if (i%size != 0) { if (llList2Integer(mat, i-1) == 9) mines++; } } if (llList2Integer(mat, i+size) == 9) mines++; if (i-size >= 0) { if (llList2Integer(mat, i-size) == 9) mines++; } if (i-size+1 >= 0) { if ((i+1)%size != 0) { if (llList2Integer(mat, i-size+1) == 9) mines++; } } if ((i+1)%size != 0) { if (llList2Integer(mat, i+size+1) == 9) mines++; } if (i%size != 0) { if (llList2Integer(mat, i+size-1) == 9) mines++; } if (i-1-size >= 0) { if (i%size != 0) { if (llList2Integer(mat, i-size-1) == 9) mines++; } } mat = llListReplaceList(mat, [mines], i, i); } i += 1; } i = 0; while (i < size*size) { integer f = i + rand; llRezObject("Square", llGetPos() + <-(i%size)/2.0, 2, -llFloor(i/size)/2.0>, <0,0,0>, <0,0,0,0>, f); llSay(f, (string)size); llSay(f, (string)i); llSay(f, (string)llList2Integer(mat, i)); i += 1; }
}
default {
state_entry() { llShout(-121215, "Die"); llOwnerSay("Touch me when you finish."); init(); llListen(-12, "", "", ""); llListen(-13, "", "", ""); } touch_start(integer i) { integer lost; integer i = 0; while (i < size*size) { if (llList2Integer(mat, i) == 9) { if (llListFindList(mines, [i]) == -1) { lost = 1; } } i++; } i = 0; while (i < llGetListLength(mines)) { if (llList2Integer(mat, llList2Integer(mines, i)) != 9) { lost = 1; } i++; } if (lost) llOwnerSay("You lose."); else llOwnerSay("You win."); llShout(-121215, "Die"); } listen(integer ch, string n, key id, string m) { if (ch == -13) { mines += (integer)m; } else if (ch == -12) { integer i = (integer)m; integer num = llList2Integer(mat, i); if (llListFindList(mines, [i]) != -1) { mines = llListReplaceList(mines, [], llListFindList(mines, [i]), llListFindList(mines, [i])); } if (num == 0) showhidden(i); } }
} </lsl>
Then create an object called Square, and drop the following script in it. Then put the Square into the Controller.
<lsl> integer size; integer num; integer value; integer i; integer a;
default {
on_rez(integer ii) { llListen(ii, "","", ""); llListen(-121215, "","", ""); } state_entry() { llSetTexture("767c7cd0-9312-0f5b-caf1-18d1b9b4d66e", ALL_SIDES); llOffsetTexture((6)*.077, 0, ALL_SIDES); } listen(integer ch, string s, key id, string m) { if (ch == -121215) { llDie(); } else { if (i == 0) { size = (integer)m; i = 1; } else if (i == 1) { num = (integer)m; i = 2; } else if (i == 2) { value = (integer)m; llOffsetTexture((6)*.077, 0, ALL_SIDES); i = 3; } else if (i == 3) { i = 4; a = 2; if (value == 0) llShout(-12, (string)num); llOffsetTexture((value-6)*.077, 0, ALL_SIDES); } else { llOffsetTexture((value-6)*.077, 0, ALL_SIDES); } } } touch_start(integer i) { if (a == 0) { llSetColor(<0,0,1>, ALL_SIDES); a = 1; llOffsetTexture((4)*.077, 0, ALL_SIDES); } else if (a == 1) { llSetColor(<1,0,0>, ALL_SIDES); a = 2; llOffsetTexture((5)*.077, 0, ALL_SIDES); llShout(-13, (string)num); } else if (a == 2) { llSetColor(<1,1,1>, ALL_SIDES); llShout(-12, (string)num); if (value == 9) llSetColor(<1,0,0>, ALL_SIDES); llOffsetTexture((value-6)*.077, 0, ALL_SIDES); } }
} </lsl>