AgentThrottle: Difference between revisions
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The throttles variable appears to be structured as follows, each value a little endian 32 bit float: | The throttles variable appears to be structured as follows, each value a little endian 32 bit float: | ||
<pre width=80> | <pre width=80> | ||
Resend - Maxmimum bytes per second for resending unacknowledged packets | |||
Land - Maximum bytes per second for LayerData terrain | |||
Wind - Maximum bytes per second for LayerData wind data | |||
Cloud - Maximum bytes per second for LayerData clouds | |||
Task - Unknown, includes object data | |||
Texture - Maximum bytes per second for textures | |||
Asset - Maximum bytes per second for downloaded assets | |||
</pre> | </pre> | ||
Revision as of 11:10, 8 February 2008
Message Layout
{
AgentThrottle Low NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
{ SessionID LLUUID }
{ CircuitCode U32 }
}
{
Throttle Single
{ GenCounter U32 }
{ Throttles Variable 1 }
}
}
Usage and Notes
The throttles variable appears to be structured as follows, each value a little endian 32 bit float:
Resend - Maxmimum bytes per second for resending unacknowledged packets Land - Maximum bytes per second for LayerData terrain Wind - Maximum bytes per second for LayerData wind data Cloud - Maximum bytes per second for LayerData clouds Task - Unknown, includes object data Texture - Maximum bytes per second for textures Asset - Maximum bytes per second for downloaded assets