Difference between revisions of "AgentThrottle"
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Note, that even though it appears to have a set number of parameters (and a set size), it IS a "variable". | Note, that even though it appears to have a set number of parameters (and a set size), it IS a "variable". | ||
Each value should not be smaller than '''10,000'''. | Each value should not be smaller than '''10,000'''. The maximum figures specified above sum 1,500,000. It is not clear from the libsecondlife documentation wether the figures shown above are recommended maximums or enforced. The actual limit is 1,536,000. |
Latest revision as of 11:26, 8 February 2008
Message Layout
{ AgentThrottle Low NotTrusted Zerocoded { AgentData Single { AgentID LLUUID } { SessionID LLUUID } { CircuitCode U32 } } { Throttle Single { GenCounter U32 } { Throttles Variable 1 } } }
Usage and Notes
GenCounter can be 0
The throttles variable appears to be structured as follows, each value a little endian 32 bit float:
Resend - Maxmimum bytes per second for resending unacknowledged packets. Max: 150,000 Land - Maximum bytes per second for LayerData terrain. Max: 170,000 Wind - Maximum bytes per second for LayerData wind data. Max: 34,000 Cloud - Maximum bytes per second for LayerData clouds. Max: 34,000 Task - Unknown, includes object data. Max: 446,000 Texture - Maximum bytes per second for textures. Max: 446,000 Asset - Maximum bytes per second for downloaded assets. Max: 220,000
Note, that even though it appears to have a set number of parameters (and a set size), it IS a "variable".
Each value should not be smaller than 10,000. The maximum figures specified above sum 1,500,000. It is not clear from the libsecondlife documentation wether the figures shown above are recommended maximums or enforced. The actual limit is 1,536,000.