Difference between revisions of "LlGetAnimation"
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!Value | !Value | ||
!Description | !Description | ||
{{!}}- | |||
{{!}}"Init" | |||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}}"Jumping" | {{!}}"Jumping" | ||
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{{!}}"Sitting on Ground" | {{!}}"Sitting on Ground" | ||
{{!}} | {{!}} | ||
{{!}}} | |||
{{!}} | |||
{{{!}}{{Prettytable}} | |||
{{!}}-{{Hl2}} | |||
!Value | |||
!Description | |||
{{!}}- | {{!}}- | ||
{{!}}"Standing" | {{!}}"Standing" | ||
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{{!}}"Standing Up" | {{!}}"Standing Up" | ||
{{!}}After falling a great distance. | {{!}}After falling a great distance. | ||
{{!}}- | {{!}}- | ||
{{!}}"Striding" | {{!}}"Striding" |
Revision as of 05:32, 6 March 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llGetAnimation( key id );162 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.
• key | id | – | avatar UUID that is in the same region |
llGetAgentInfo and llGetAnimationList provide more detailed information about the avatar state then this function does, it is recommended that you use them instead.
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Caveats
Examples
See Also
Functions
• | llGetAgentInfo | |||
• | llGetAnimationList |