Difference between revisions of "LlMakeExplosion"

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m (lsl code tagging)
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//    Known discrepencies:
//    Known discrepancies:
//    1) The original llMakeExplosion has random particle lifetime, which cannot be
//    1) The original llMakeExplosion has random particle lifetime, which cannot be
//      created in the current particle system via a single call
//      created in the current particle system via a single call

Revision as of 15:33, 31 March 2008

Emblem-important.png Deprecated
(This function has been deprecated, please use llParticleSystem instead.)

Summary

Function: llMakeExplosion( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );
0.1 Forced Delay
10.0 Energy

Make a round explosion of particles

• integer particles
• float scale
• float vel
• float lifetime
• float arc
• string texture
• vector offset

Caveats

  • This function causes the script to sleep for 0.1 seconds.
  • This function has been deprecated, please use llParticleSystem instead.

Examples

Notes

Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeExplosion particles. <lsl> llMakeExplosion(integer particle_count,

               float particle_scale,
               float particle_speed,
               float particle_lifetime,
               float source_cone,
               string source_texture_id,
               vector local_offset);

</lsl> <lsl> fakeMakeExplosion(integer particle_count, float particle_scale, float particle_speed,

                float particle_lifetime, float source_cone, string source_texture_id, 
                vector local_offset) 

{

   //local_offset is ignored
   llParticleSystem([
       PSYS_PART_FLAGS,            PSYS_PART_INTERP_COLOR_MASK

Deep Notes

Signature

function void llMakeExplosion( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );