Difference between revisions of "PRIM TEXTURE"
Jump to navigation
Jump to search
m |
|||
Line 21: | Line 21: | ||
{{#vardefine:caveats|}} | {{#vardefine:caveats|}} | ||
{{LSL_Function/face|face|{{#var: | {{LSL_Function/face|face|{{#var:texture_const}}|!footer=*|return={{#var:return}}}} | ||
}}{{LSL Constant | }}{{LSL Constant |
Revision as of 14:50, 17 April 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer PRIM_TEXTURE = 17;The integer constant PRIM_TEXTURE has the value 17
Used to get or set the texture settings of a prim's face.
[ PRIM_TEXTURE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians ]
[ PRIM_TEXTURE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians ]• integer | face | – | face number or ALL_SIDES | |
• string | texture | – | a texture in the inventory of the prim this script is in or a UUID of a texture | |
• vector | repeats | – | x and y range from 0.0 to 100, in 0.01 increments (z is ignored) | |
• vector | offsets | – | x and y range from -1 to 1 (z is ignored) | |
• float | rotation_in_radians | – | angle in radians |
When used with llSetPrimitiveParams & llSetLinkPrimitiveParams
Caveats
- If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If texture is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
llGetPrimitiveParams([ PRIM_TEXTURE, integer face ]);
llGetPrimitiveParams([ PRIM_TEXTURE, integer face ]);Returns the list [ string texture, vector repeats, vector offsets, float rotation_in_radians ]
• integer | face | – | face number or ALL_SIDES | ||
• string | texture | – | a texture in the inventory of the prim this script is in or a UUID of a texture | ||
• vector | repeats | – | x and y range from 0.0 to 100, in 0.01 increments (z is ignored) | ||
• vector | offsets | – | x and y range from -1 to 1 (z is ignored) | ||
• float | rotation_in_radians | – | angle in radians |
Caveats
- If face is ALL_SIDES then the PRIM_TEXTURE works on all sides.
- If face indicates a face that does not exist the PRIM_TEXTURE return is [ "", ZERO_VECTOR, ZERO_VECTOR, 0.0 ]
Caveats
- If face is ALL_SIDES then the PRIM_TEXTURE works on all sides.
- If face indicates a face that does not exist the PRIM_TEXTURE return is [ "", ZERO_VECTOR, ZERO_VECTOR, 0.0 ]
Related Articles
Constants
• | CHANGED_TEXTURE |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |
Events
• | changed |