Difference between revisions of "LlRot2Up"

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|func=llRot2Up|sort=Rot2Up
|func=llRot2Up|sort=Rot2Up
|return_type=vector|p1_type=rotation|p1_name=q
|return_type=vector|p1_type=rotation|p1_name=q
|func_desc=Computes the orientation of the {{HoverText|local z-axis|up-direction of prim}} relative to {{HoverLink|Viewer_coordinate_frames#Global|global coordinate system|the earth}}.
|return_text=that is the up vector defined by '''q''', i.e. a unit vector pointing in the positive Z direction
|func_footnote=Can be useful to identify the orientation of the local horizontal-plane of the prim, since it's z-axis is always perpendicular to this local horizontal plane.
|func_footnote=Can be useful to identify the orientation of the local horizontal-plane of the prim, since it's z-axis is always perpendicular to this local horizontal plane.
|func_desc=Computes the orientation of the local z-axis (up-direction of prim) relative to earth (global coordinate system). It is useful to use it to find out the tilting angle of prim relative to earth (global z-axis).
|spec=Mathematically equivalent to:
|return_text=that is the up vector defined by '''q''', i.e. a unit vector pointing in the positive Z direction
<lsl>ret = llVecNorm(<0., 0., 1.> * q);</lsl>
|spec
If '''q''' is known to be a unit quaternion then it can be simplified as:
<lsl>ret = <0., 0., 1.> * q;</lsl>
|caveats
|caveats
|constants
|constants

Revision as of 19:28, 1 June 2008

Summary

Function: vector llRot2Up( rotation q );
0.0 Forced Delay
10.0 Energy

Computes the orientation of the local z-axis relative to the earth.
Returns a vector that is the up vector defined by q, i.e. a unit vector pointing in the positive Z direction

• rotation q

Can be useful to identify the orientation of the local horizontal-plane of the prim, since it's z-axis is always perpendicular to this local horizontal plane.

Specification

Mathematically equivalent to: <lsl>ret = llVecNorm(<0., 0., 1.> * q);</lsl> If q is known to be a unit quaternion then it can be simplified as: <lsl>ret = <0., 0., 1.> * q;</lsl>

Examples

See Also

Functions

•  llRot2Left
•  llRot2Fwd
•  llRot2Axis
•  llRot2Angle

Deep Notes

Signature

function vector llRot2Up( rotation q );