Difference between revisions of "Touch start"

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(added example of a state change issue with touch_start & _end)
(added notes to example)
Line 16: Line 16:
             llWhisper(0, "Touched by " + llKey2Name(llDetectedKey(i)));
             llWhisper(0, "Touched by " + llKey2Name(llDetectedKey(i)));
     }
     }
}</lsl><lsl>// A minor concern to take note of...
}</lsl><lsl>// If using a touch to change states be careful about the touch_ event order...
 
// On clicking a prim with touch events we trigger touch_start (as), touch (during) and touch_end (as released).
 
// The chain of events is established in the script as touch_start is triggered that remains intact until either
 
// touch_end is triggered or a new touch_start (discounting resets, deletions, taking to inventory etc.).


default
default
Line 24: Line 30:
         llSay(0, "You just started touching me so I'm going to the other state...");
         llSay(0, "You just started touching me so I'm going to the other state...");
         state other;
         state other;
     }
     }// A very rapid click would theoretically beat the state change so the script would not behave as expected.
}
}
state other
state other
Line 30: Line 36:
     touch_end(integer nd)
     touch_end(integer nd)
     {
     {
         llSay(0, "The touch that brought you here just ended so I'm off...");
// The average click will have you catapult through this state with nothing but a chatted message to remember it by.
         llSay(0, "The touch that brought you here just ended so I'm going back to default...");
         state default;
         state default;
     }
     }

Revision as of 00:52, 31 January 2010

Description

! Event: touch_start( integer num_detected ){ ; }

Triggered by the start of agent clicking on task

• integer num_detected Number of agents detected touching during the last clockcycle

Caveats


Examples

You can use numbers 0 through num_detected - 1 to get detected agent keys: <lsl>default {

   touch_start(integer num_detected)
   {
       integer i = 0;
       for(; i<num_detected; ++i)
           llWhisper(0, "Touched by " + llKey2Name(llDetectedKey(i)));
   }

}</lsl><lsl>// If using a touch to change states be careful about the touch_ event order...

// On clicking a prim with touch events we trigger touch_start (as), touch (during) and touch_end (as released).

// The chain of events is established in the script as touch_start is triggered that remains intact until either

// touch_end is triggered or a new touch_start (discounting resets, deletions, taking to inventory etc.).

default {

   touch_start(integer nd)
   {
       llSay(0, "You just started touching me so I'm going to the other state...");
       state other;
   }// A very rapid click would theoretically beat the state change so the script would not behave as expected.

} state other {

   touch_end(integer nd)
   {

// The average click will have you catapult through this state with nothing but a chatted message to remember it by.

       llSay(0, "The touch that brought you here just ended so I'm going back to default...");
       state default;
   }

}</lsl>

Deep Notes

Issues

All Issues

~ Search JIRA for related Issues
   Server drops first touch event when a script returns to a state with a touch_start handler

Signature

event void touch_start( integer num_detected );