Difference between revisions of "LSL llGetTime"
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|sort=GetTime | |sort=GetTime | ||
|return_type=float | |return_type=float | ||
|return_text=time in seconds | |return_text=time in seconds. | ||
|func_footnote=Retrieves the time in seconds since the last script reset, or since the last call to llResetTime/llGetAndResetTime. | |func_footnote=Retrieves the time in seconds since the last script reset, or since the last call to llResetTime/llGetAndResetTime. | ||
|spec | |spec |
Revision as of 12:53, 28 January 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetTime( );82 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float time in seconds.
Retrieves the time in seconds since the last script reset, or since the last call to llResetTime/llGetAndResetTime.
Caveats
Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
Examples
<lsl> default {
state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); }
}
</lsl>