Difference between revisions of "ForceObjectSelect"
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(Added details on why this message exists and what it does.) |
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==Message Layout== | ==Message Layout== | ||
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==Usage and Notes== | ==Usage and Notes== | ||
This message is used to notify the viewer that something has been selected on the simulator automatically, and it should reflect the changes on the viewer side. Without this message objects would become stuck selected until they were reselected and deselected. | |||
* ResetList is used to notify the viewer to clear any current selections. | |||
* Data block contains list of simulator local ids for objects to force selection on. | |||
== Official Client Behavior == | |||
Does not actually force selection of objects, only highlights them. | |||
Unknown objects are silently ignored. | |||
[[Category:Messages]] | [[Category:Messages]] |
Latest revision as of 16:51, 9 July 2008
Message Layout
{ ForceObjectSelect Low Trusted Unencoded { Header Single { ResetList BOOL } } { Data Variable { LocalID U32 } } }
Usage and Notes
This message is used to notify the viewer that something has been selected on the simulator automatically, and it should reflect the changes on the viewer side. Without this message objects would become stuck selected until they were reselected and deselected.
- ResetList is used to notify the viewer to clear any current selections.
- Data block contains list of simulator local ids for objects to force selection on.
Official Client Behavior
Does not actually force selection of objects, only highlights them.
Unknown objects are silently ignored.