Difference between revisions of "Category:LSL Rotation"
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Functions in this category fall into two categories: Rotations in the purely mathematical sense and Rotations as in prim / object rotation. | Functions in this category fall into two categories: Rotations in the purely mathematical sense and Rotations as in prim / object rotation. | ||
Quick Tip! To reverse a rotation (say something is facing north and you want it to face south, e.g. 180 degrees difference), add pi to the z value of the euler vector: | |||
llEuler2Rot(<0.0, 0.0, PI>) * llGetRot() |
Revision as of 10:05, 20 July 2008
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The rotation page is where you can find detailed information about how to work with rotations.
Functions in this category fall into two categories: Rotations in the purely mathematical sense and Rotations as in prim / object rotation.
Quick Tip! To reverse a rotation (say something is facing north and you want it to face south, e.g. 180 degrees difference), add pi to the z value of the euler vector:
llEuler2Rot(<0.0, 0.0, PI>) * llGetRot()
Pages in category "LSL Rotation"
The following 26 pages are in this category, out of 26 total.