LlDetectedTouchUV: Difference between revisions

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{{LSL DefineRow||[[llDetectedTouchST]]}}
{{LSL DefineRow||[[llDetectedTouchST]]}}
{{LSL DefineRow||[[llDetectedTouchPos]]}}
{{LSL DefineRow||[[llDetectedTouchPos]]}}
{{LSL DefineRow||[[llDetectedTouchNormal]]}}
{{LSL DefineRow||[[llDetectedTouchBinormal]]}}
|also_events=
|also_events=
{{LSL DefineRow||[[touch_start]]|}}
{{LSL DefineRow||[[touch_start]]|}}

Revision as of 16:19, 29 August 2008

Pre-release Documentation Warning!

This function is not available yet. This documentation was written prior to its final release so it may not match the final implementation.

Summary

Function: vector llDetectedTouchUV( integer index );
0.0 Forced Delay
10.0 Energy

Returns a vector that is the texture coordinates for where the prim was touched. The x & y vector positions contain the u & v face coordinates respectively (<u, v, 0.0>).

<-1.0, -1.0, 0.0> is returned when the touch UV coordinates cannot be determined. See Caveats for further details.

• integer index Index of detection information

index does not support negative indexes. For the touch category of events only.

Caveats

  • If index is out of bounds the script continues to execute without an error message.<-1.0, -1.0, 0.0> is returned when...
  • The avatar's viewer does not support face touch detection.
  • The touch has moved off the surface of the prim.
  • The touch happened too close to the edge of the face to determine a location.
  • The triggering event is not a touch event.

Examples

See Also

Deep Notes

History

Signature

function vector llDetectedTouchUV( integer index );