Difference between revisions of "LlGround"
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|return_text=that is the ground height directly below the prim plus an '''offset''' | |return_text=that is the ground height directly below the prim plus an '''offset''' | ||
|spec | |spec | ||
|caveats= | |caveats=*The requested position needs to be in the same sim. | ||
|constants | |constants | ||
|examples= | |examples= | ||
<lsl>// Get the object to land on the ground or on the water | <lsl>// Get the object to land on the ground or on the water | ||
// by Konigmann Lippmann & Strife Onizuka | // by Konigmann Lippmann & Strife Onizuka |
Revision as of 02:35, 30 August 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGround( vector offset );42 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the ground height directly below the prim plus an offset
• vector | offset |
Only the X and Y coordinates of the offset are important.
Caveats
Examples
<lsl>// Get the object to land on the ground or on the water // by Konigmann Lippmann & Strife Onizuka FindGroundOrWater() {
float fHeight = llGround( ZERO_VECTOR ); float fWaterLevel = llWater( ZERO_VECTOR ); if( fHeight < fWaterLevel ) fHeight = fWaterLevel; vector vTarget = llGetPos();
//llSetPos can only move 10m at a time. integer iCounter = 1 + llAbs((integer)(vTarget.z - fHeight) / 10); vTarget.z = fHeight; do llSetPos( vTarget ); while( --iCounter );
}
default {
touch_start(integer total_number) { FindGroundOrWater(); }}</lsl>
See Also
Functions
• | llGroundContour | – | Gets the ground contour | |
• | llGroundNormal | – | Gets the ground normal | |
• | llGroundSlope | – | Gets the ground slope | |
• | llEdgeOfWorld | – | Returns existence of neighboring sims |