Difference between revisions of "Talk:LlSetDamage"
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Mako Nozaki (talk | contribs) |
Fred Gandt (talk | contribs) |
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"If the object is not physical, the object will be damage enabled if it becomes physical; it will however not be physical while it is not damage enabled." | "If the object is not physical, the object will be damage enabled if it becomes physical; it will however not be physical while it is not damage enabled." | ||
... It sounds as if all physical objects have to be set damage enabled via llSetDamage... Anyone can rewrite or explain it so I can understand what these lines mean?--[[User:Mako Nozaki|Mako]] 08:00, 9 May 2010 (UTC) | ... It sounds as if all physical objects have to be set damage enabled via llSetDamage... Anyone can rewrite or explain it so I can understand what these lines mean?--[[User:Mako Nozaki|Mako]] 08:00, 9 May 2010 (UTC) | ||
:I'll do some testing after I get some sleep and let ya know. It looks like it might mean something like the relationship between [[llMoveToTarget]] and [[STATUS_PHYSICS]]. You can have physics without moving to target but you can't move to target without physics enabled. So, if you set a move to target before the physics, the prim does nothing. If you then set physics, the move to target acts until the physics are disabled again. Something along those lines anyhow. -- '''[[User:Fred_Gandt|Fred Gandt]]''' <sup><small>([[User talk:Fred_Gandt|talk]]|[[Special:Contributions/Fred_Gandt|contribs]])</small></sup> 08:37, 9 May 2010 (UTC) |
Revision as of 00:37, 9 May 2010
I deleted following sentence.
- If the object hits another object it will die.
This function seems to have nothing to do with object-to-object collisions. If the sentence is true, detailed conditions should be described, I think. --MasterOf Perl 14:23, 25 May 2009 (UTC)
- It needs to be better written. It's why the world isn't riddle with bullets that didn't hit their targets. -- Strife (talk|contribs) 17:11, 25 May 2009 (UTC)
- hmmm i see your point. I have expanded the article. -- Strife (talk|contribs) 17:39, 25 May 2009 (UTC)
- Part of the problem is, I haven't really scripted any guns in... oh 5 years. And things have mostly likely changed. -- Strife (talk|contribs) 17:58, 25 May 2009 (UTC)
it will however not be physical while it is not damage enabled ... ?
"If the object is not physical, the object will be damage enabled if it becomes physical; it will however not be physical while it is not damage enabled." ... It sounds as if all physical objects have to be set damage enabled via llSetDamage... Anyone can rewrite or explain it so I can understand what these lines mean?--Mako 08:00, 9 May 2010 (UTC)
- I'll do some testing after I get some sleep and let ya know. It looks like it might mean something like the relationship between llMoveToTarget and STATUS_PHYSICS. You can have physics without moving to target but you can't move to target without physics enabled. So, if you set a move to target before the physics, the prim does nothing. If you then set physics, the move to target acts until the physics are disabled again. Something along those lines anyhow. -- Fred Gandt (talk|contribs) 08:37, 9 May 2010 (UTC)