Difference between revisions of "LSL llGetAndResetTime"
Jump to navigation
Jump to search
All Issues ~ Search JIRA for related Bugs
Line 14: | Line 14: | ||
state_entry() | state_entry() | ||
{ | { | ||
llResetTime(); | |||
} | } | ||
touch_start(integer num_touch) | touch_start(integer num_touch) | ||
{ | { | ||
float time; | |||
time=llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime() | |||
llSay(0,(string)time + " seconds have elapsed since the last touch." ); | |||
} | } | ||
} | } |
Revision as of 13:59, 9 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetAndResetTime( );84 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float time in seconds.
Retrieves the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero.
Caveats
Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
Examples
<lsl> default {
state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime() llSay(0,(string)time + " seconds have elapsed since the last touch." ); }
}
</lsl>