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| [http://wiki.secondlife.com/w/index.php?title=Compiling_the_viewer_%28MS_Windows%29#Quicktime Quicktime] | | [http://wiki.secondlife.com/w/index.php?title=Compiling_the_viewer_%28MS_Windows%29#Quicktime Quicktime] |
|
| |
| In the source directory, there are several empty placeholder folders for libraries which the Second Life viewer relies upon. This section describes how to acquire the code, and how to install it. It is a good idea to install in order, as some libraries will rely on previous installs (ie, libcurl needs opensll and zlib).
| |
|
| |
| ===== Boost =====
| |
| * Download & extract [http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=8041 Boost] source for win32.
| |
| * Copy the "boost_X_XX_X\boost" folder to "libraries\include\".
| |
| * Run "boost_X_XX_X\tools\build\jam_src\build".
| |
| * Copy "boost_X_XX_X\tools\build\jam_src\bin.ntx86\bjam.exe" to "boost_X_XX_X\".
| |
| * Using the command prompt, build the static libraries:
| |
| ** cd boost_X_XX_X
| |
| ** set PYTHON_ROOT=C:\Python23
| |
| ** set PYTHON_VERSION=2.3
| |
| ** bjam stage
| |
| * copy "boost_X_XX_X\stage\lib\libboost_python-vc71-mt.lib" to "\libraries\i686-win32\lib_release\"
| |
| * copy "boost_X_XX_X\stage\lib\libboost_python-vc71-mt-gd.lib" to "\libraries\i686-win32\lib_debug\libboost_python-vc71-mt.lib"
| |
| * copy "boost_X_XX_X\stage\lib\libboost_regex-vc71-mt-s.lib" to "\libraries\i686-win32\lib_release\"
| |
| * copy "boost_X_XX_X\stage\lib\libboost_regex-vc71-mt-sgd.lib" to "\libraries\i686-win32\lib_debug\libboost_regex-vc71-mt-s.lib"
| |
|
| |
| ===== Expat =====
| |
| * Download and run [http://sourceforge.net/project/showfiles.php?group_id=10127 Expat Win32 Binary]
| |
| * copy "Expat-X.X.X\Source\lib\expat.h" to "libraries\include\expat\".
| |
| * copy "Expat-X.X.X\Source\lib\expat_external.h" to "libraries\include\expat\".
| |
| * copy "Expat-X.X.X\StaticLibs\libexpatMT.lib" to "libraries\i686-win32\lib_release\".
| |
| * copy "Expat-X.X.X\StaticLibs\libexpatMT.lib" to "libraries\i686-win32\lib_debug\".
| |
|
| |
| ===== ZLib =====
| |
| * Download & extract [http://www.zlib.net/ Zlib]
| |
| * copy "zlibXXX\zlib.h" to "libraries\include\zlib\".
| |
| * copy "zlibXXX\zconf.h" to "libraries\include\zlib\".
| |
| * Using the command prompt, build the static libraries:
| |
| ** "C:\Program Files\Microsoft Visual Studio .net 2003\Common7\Tools\vsvars32.bat"
| |
| ** cd %ZLIB_FOLDER%
| |
| ** nmake -f win32/Makefile.msc
| |
| * copy "zlibXXX\zlib.lib" to "libraries\i686-win32\lib_release\".
| |
| * copy "zlibXXX\zlib.lib" to "libraries\i686-win32\lib_debug\".
| |
|
| |
| ===== Apache Portable Runtime =====
| |
| * Take out XML dependancies, move expat headers!!!!
| |
| * Download & extract [http://apr.apache.org/download.cgi apr, apr-util, and apr-iconv].
| |
| * For simplicity place all three in a parallel directory structure, and rename the directories:
| |
| ** C:\work\apr\
| |
| ** C:\work\apr-iconv\
| |
| ** C:\work\apr-util\
| |
| * Open the "\apr-util\aprutil.dsw" project in VS2003.
| |
| * For the apr, apr-util & apr-iconv projects, change the Runtime Library from Multi-threaded DLL to Multi-threaded:
| |
| ** Right click each project in the Solution Explorer, choose properties.
| |
| ** In the C/C++ folder, choose Code Generation.
| |
| ** Change the Runtime Library to Muli-threaded.
| |
| ** Repeat for both debug and release.
| |
| * Remove the apr-util's dependency on xml:
| |
| ** Right click the apr-util project, and choose dependencies.
| |
| ** Uncheck xml.
| |
| ** Right click the xml project in the Solution Explorer.
| |
| ** Choose Remove.
| |
| * copy "Expat-X.X.X\Source\lib\expat.h" to "apr\apr-util\xml".
| |
| * copy "Expat-X.X.X\Source\lib\expat_external.h" to "apr\apr-util\xml\".
| |
| * Build Solution for Debug, and build solution for release.
| |
| * copy "\apr-util\LibR\aprutil-1.lib" to "libraries\i686-win32\lib_release".
| |
| * copy "\apr-util\LibR\aprutil_src.pdb" to "libraries\i686-win32\lib_release".
| |
| * copy "\apr\LibR\apr-1.lib" to "libraries\i686-win32\lib_release".
| |
| * copy "\apr\LibR\apr_src.pdb" to "libraries\i686-win32\lib_release".
| |
| * copy "\apr-util\LibD\aprutil-1.lib" to "libraries\i686-win32\lib_debug".
| |
| * copy "\apr-util\LibD\aprutil_src.pdb" to "libraries\i686-win32\lib_debug".
| |
| * copy "\apr\LibD\apr-1.lib" to "libraries\i686-win32\lib_debug".
| |
| * copy "\apr\LibD\apr_src.pdb" to "libraries\i686-win32\lib_debug".
| |
| * copy header files:
| |
| ** copy the contents of "apr\include" to "libraries\i686-win32\include\apr-1".
| |
| ** in "libraries\i686-win32\include\apr-1\arch\" only the "win32" dir and "apr_private_common.h" are required.
| |
| ** copy the contents of "apr-util\include" to "libraries\i686-win32\include\apr-1".
| |
|
| |
| ===== Freetype =====
| |
| * Download and run [http://gnuwin32.sourceforge.net/packages/freetype.htm FreeType for Windows].
| |
| * copy the contents of "GnuWin32\include\freetype2\freetype" into "\libraries\include\freetype"
| |
| * copy "GnuWin32\lib\freetype.lib" to "libraries\i686-win32\lib_release".
| |
| * copy "GnuWin32\lib\freetype.lib" to "libraries\i686-win32\lib_debug".
| |
| * copy "GnuWin32\include\ft2build.h" to "libraries\include".
| |
|
| |
| ===== gl =====
| |
| * Download [http://oss.sgi.com/projects/ogl-sample/sdk.html glext.h, glxext.h, and wglext.h]
| |
| * Copy them to "libraries\i686-win32\include\GL"
| |
|
| |
| ===== OpenSSL =====
| |
| * Download and extract: http://www.openssl.org/source/
| |
| * Using the command prompt, build the static libraries:
| |
| ** cd %PATH%
| |
| ** perl Configure VC-WIN32
| |
| ** ms\do_masm
| |
| * Edit openssl-X.X.Xy\ms\nt.mak
| |
| ** Change /MD to /MT in CFLAGS
| |
| * back in the command prompt:
| |
| ** "C:\Program Files\Microsoft Visual Studio .net 2003\Common7\Tools\vsvars32.bat"
| |
| ** nmake -f ms\nt.mak
| |
| ** copy all the ".lib" files from "openssl-X.X.Xy\out32" to "libraries\i686-win32\lib_release"
| |
|
| |
| ===== cURL =====
| |
| * Download & extract the [http://curl.haxx.se/download.html curl source].
| |
| * Edit "curl-X.XX.X\lib\Makefile.vc6"
| |
| ** Change OPENSSL_PATH to ../../../openssl-<version>
| |
| ** Change the ZLIB_PATH to ../../../zlib-<version>/src
| |
| ** Change RTLIB to /MT
| |
| ** Change RTLIBD to /MTd
| |
| * Using the command prompt, build the static libraries:
| |
| ** "C:\Program Files\Microsoft Visual Studio .net 2003\Common7\Tools\vsvars32.bat"
| |
| ** cd %PATH%\lib\
| |
| ** nmake /f Makefile.vc6 CFG=release-ssl-zlib
| |
| ** Copy "curl-X.XX.X\lib\release-ssl-zlib\libcurl.lib" to "libraries\i686-win32\lib_debug"
| |
| ** Copy "curl-X.XX.X\lib\release-ssl-zlib\libcurl.lib" to "libraries\i686-win32\lib_release"
| |
| ** Copy all the header files in "curl-X.XX.X\include\curl" to "libraries\include\curl"
| |
|
| |
| ===== XMLRPC-epi =====
| |
|
| |
| **Download and Extract [http://xmlrpc-epi.sourceforge.net/ xmlrpc-epi].
| |
| **Get the patch 1 & 3 from [[Patch_xmlrpc-epi]]
| |
| *Using cygwin:
| |
| <pre>$ tar xvzf xmlrpc-epi-0.51
| |
| $ cd xmlrpc-epi-0.51
| |
| $ patch -p1 < ../remove_iconv.patch
| |
| $ patch -p1 < ../excise_expat.patch
| |
| $ rm -rf expat
| |
| $ mkdir expat
| |
| $ cp $FOO expat
| |
| Where $FOO is either
| |
| /tmp/expat/include/* -- if you built expat recently
| |
| or ../../expat-1.95.8/src/lib/expat*.h -- if you haven't
| |
| in this later case you'll need to have CVS gotten the expat
| |
| lib, and expanded it's src.tar.gz file there
| |
| </pre>
| |
| *Copy over the Visual Studio files:
| |
| <pre>
| |
| $ cp ../src/xmlrpcepi.* .
| |
| </pre>
| |
| *Open the xmlrpcepi.sln file and build
| |
|
| |
| ===== Vorbis & Ogg =====
| |
| * Download & extract [http://www.xiph.org/downloads/ libvorbis].
| |
| * Download & extract [http://www.xiph.org/downloads/ libogg].
| |
| * Build & copy libogg first:
| |
| ** Open "libogg-X.X.X\win32\ogg_static.dsp" in visual studio.
| |
| ** Build both debug and release solutions.
| |
| ** Copy "libogg-X.X.X\include\ogg" into "libvorbis-X.X.X\include"
| |
| ** Copy "libogg-X.X.X\include\ogg\ogg.h" to "libraries\include\ogg"
| |
| ** Copy "libogg-X.X.X\include\ogg\os_types.h" to "libraries\include\ogg"
| |
| ** Copy "libogg-X.X.X\win32\Static_Release\ogg_static.lib" to "libraries\i686-win32\lib_release"
| |
| ** Copy "libogg-X.X.X\win32\Static_Debug\ogg_static_d.lib" to "libraries\i686-win32\lib_debug\ogg_static.lib"
| |
| * Build & copy libvorbis:
| |
| ** Build release & debug "libvorbis-X.X.X\win32\vorbis_static.dsp"
| |
| ** Build release & debug "libvorbis-X.X.X\win32\vorbisfile_static.dsp"
| |
| ** Build release & debug "libvorbis-X.X.X\win32\vorbisenc_static.dsp"
| |
| ** copy "libvorbis-X.X.X\include\vorbis\codec.h" to "libraries\include\vorbis"
| |
| ** copy "libvorbis-X.X.X\include\vorbis\vorbisfile.h" to "libraries\include\vorbis"
| |
| ** copy "libvorbis-X.X.X\include\vorbis\vorbisenc.h" to "libraries\include\vorbis"
| |
| ** copy "libvorbis-1.1.2\win32\Vorbis_Static_Release\vorbis_static.lib" to "libraries\i686-win32\lib_release"
| |
| ** copy "libvorbis-1.1.2\win32\VorbisEnc_Static_Release\vorbisenc_static.lib" to "libraries\i686-win32\lib_release"
| |
| ** copy "libvorbis-1.1.2\win32\VorbisFile_Static_Release\vorbisfile_static.lib" to "libraries\i686-win32\lib_release"
| |
| ** copy "libvorbis-1.1.2\win32\Vorbis_Static_Debug\vorbis_static_d.lib" to "libraries\i686-win32\lib_debug\vorbis_static.lib"
| |
| ** copy "libvorbis-1.1.2\win32\VorbisEnc_Static_Debug\vorbisenc_static_d.lib" to "libraries\i686-win32\lib_debug\vorbisenc_static.lib"
| |
| ** copy "libvorbis-1.1.2\win32\VorbisFile_Static_Debug\vorbisfile_static_d.lib" to "libraries\i686-win32\lib_debug\vorbisfile_static.lib"
| |
|
| |
| ===== JPEGlib =====
| |
| * Download & extract [http://www.ijg.org/ jpeglib] - download the file 'jpegsrc.v6b.tar.gz'.
| |
| * Copy "jpegsr6\jpeg-6b\makefile.vc" to the file "jpegsr6\jpeg-6b\Makefile"
| |
| * Copy "jpegsr6\jpeg-6b\jconfig.vc" to "jpegsr6\jpeg-6b\jconfig.h"
| |
| * At the command prompt:
| |
| ** "C:\Program Files\Microsoft Visual Studio .net 2003\Common7\Tools\vsvars32.bat"
| |
| ** cd %ZLIB_FOLDER%
| |
| ** nmake -f Makefile
| |
| * copy "jconfig.h", "jerror.h", "jmorecfg.h", "jpeglib.h", and "jinclude.h" from * to "libraries\include\jpeglib"
| |
| * copy "jpegsr6\jpeg-6b\libjpeg.lib" to "libraries\i686-win32\lib_release"
| |
| * copy "jpegsr6\jpeg-6b\libjpeg.lib" to "libraries\i686-win32\lib_debug"
| |
| * [[Patch jpeglib]]
| |
|
| |
|
| ===== Fmod ===== | | ===== Fmod ===== |
Line 212: |
Line 42: |
| * Copy "fmodapi375win\api\lib\fmodvc.lib" to "libraries\i686-win32\lib_debug" | | * Copy "fmodapi375win\api\lib\fmodvc.lib" to "libraries\i686-win32\lib_debug" |
| * Copy "fmodapi375win\api\fmod.dll" to "indra\newview" | | * Copy "fmodapi375win\api\fmod.dll" to "indra\newview" |
| | |
| | ===== gl ===== |
| | * Download [http://oss.sgi.com/projects/ogl-sample/sdk.html glext.h, glxext.h, and wglext.h] |
| | * Copy them to "libraries\i686-win32\include\GL" |
|
| |
|
| ===== Quicktime ===== | | ===== Quicktime ===== |
Line 219: |
Line 53: |
| * Copy the contents of "QuicktimeSDK\CIncludes" into "\libraries\i686-win32\include\quicktime". | | * Copy the contents of "QuicktimeSDK\CIncludes" into "\libraries\i686-win32\include\quicktime". |
|
| |
|
| ===== OpenJPEG ===== | | === Compiling Libraries from source === |
| * Download and extract [http://www.openjpeg.org/index.php?menu=download openjpeg for win32].
| |
| * Copy "openjpeg10_win32\openjpeg.h" to ""\libraries\include\openjpeg"
| |
| * Copy "openjpeg10_win32\LibOpenJPEG.lib" to "\libraries\i686-win32\lib_release".
| |
| * Copy "openjpeg10_win32\LibOpenJPEG.lib" to "\libraries\i686-win32\lib_debug".
| |
| | |
| ===== TUT =====
| |
| * Download and extract [http://tut-framework.sourceforge.net/download/ tut]
| |
| * Copy "tut.h", "tut_reporter.h", and "tut_restartable.h" to "libraries\include\tut"
| |
| | |
| ===== LLMozLib =====
| |
| These instructions describe how to build the Windows version of LLMozLib for use within the Second Life client. They have been tested using Microsoft Visual Studio 7.1 - apparently, things do work with other versions of the Microsoft compiler but they have not been tried or tested.
| |
| | |
| LLMozLib currently uses code from the 1.8.0 branch of the Mozilla codebase - similar to what is used in Firefox 1.5. At some point in the future we will switch to the 1.8.1 branch - the one used to build Firefox 2.0.
| |
| | |
| The steps required to generate LLMozLib and associated run-time files are:
| |
| | |
| * Set up your environment for building the Mozilla source code. (these instructions are specific to the Mozilla branch we are using - building the trunk is different)
| |
| | |
| http://developer.mozilla.org/en/docs/Windows_Build_Prerequisites_on_the_1.7_and_1.8_Branches
| |
| | |
| * Checkout the Mozilla source code from their CVS repository. Let's assume you are using the <code>c:\mozilla</code> directory to build in.
| |
| c:
| |
| cd \
| |
| cvs login (the password is 'anonymous')
| |
| cvs checkout -r FIREFOX_1_5_0_9_RELEASE mozilla/client.mk
| |
| cd c:\mozilla
| |
| make -f client.mk checkout MOZ_CO_PROJECT=xulrunner
| |
| | |
| :Note: the CVS tag will change as Mozilla release updates. Version 1.5.0.9 is current as of writing.
| |
| | |
| * Apply a patch which enables certain features that are required for the Second Life client.
| |
| | |
| :The patch can be found in the <code>build_mozilla</code> directory.
| |
| | |
| :Copy the patch into the directory where you are building Mozilla and apply the patch:
| |
| | |
| patch -p0 < linden_updates.patch
| |
| | |
| * Build optimized (release) and debug versions of a XULRunner configuration of the Mozilla codebase.
| |
| | |
| :The <code>build_mozilla</code> directory contains 2 Mozilla configuration files - one for a debug build and one for an optimized build.
| |
| | |
| :Copy both files into the directory where you are building Mozilla and then:
| |
| | |
| copy .mozconfig.debug .mozconfig
| |
| make -f client.mk build
| |
| | |
| copy .mozconfig.optimized .mozconfig
| |
| make -f client.mk build
| |
| | |
| * Copy a subset of the header files and libraries you built into the LLMozLib tree
| |
| | |
| :There is a batch file in the LLMozLib directory to help you.
| |
| | |
| :You may need to edit the paths at the top if your Mozilla source directory is different.
| |
| | |
| copy_products_windows.bat
| |
| | |
| * Build LLMozLib using Microsoft Visual Studio 7.1
| |
| | |
| :Open the LLMozLib solution file <code>llmozlib.sln</code>.
| |
| | |
| :Build the Debug and Release configurations in the normal fashion.
| |
| | |
| * Copy the LLMozLib files to the Second Life client branch
| |
| | |
| :There is a batch file in the LLMozLib directory to help you.
| |
| | |
| :You may need to edit the paths at the top if your Second Life client directory is different.
| |
| | |
| copy_llmozlib_to_branch.bat
| |
| | |
| * That completes the LLMozLib build - the files that are copied (relative to the Second Life client directory) are:
| |
| | |
| Header file (llmozlib.h) in libraries\include\
| |
| | |
| Static library (llmozlib.lib) (debug) in libraries\i686-win32\lib_debug\
| |
| Static library (llmozlib.lib) (release) in libraries\i686-win32\lib_release\
| |
| | |
| Runtime DLLs (debug) in libraries\i686-win32\lib_debug\
| |
| Runtime DLLs (release) in libraries\i686-win32\lib_release\
| |
|
| |
|
| Runtime misc files (debug) in indra\newview\app_settings\mozilla_debug\
| | If you are interested in compiling the libraries from source instead of using the zipfile of precompiled libraries provided by Linden Lab, see [[Compiling the viewer libraries (MSVS 2003)]] |
| Runtime misc files (release) in indra\newview\app_settings\mozilla_release\
| |
|
| |
|
| === Building === | | === Building === |