Difference between revisions of "LlAtan2"

From Second Life Wiki
Jump to navigation Jump to search
m
(oops ^^;)
Line 30: Line 30:
{//-1.2732395447351 == -4/PI
{//-1.2732395447351 == -4/PI
     vector direction = target - llGetPos();
     vector direction = target - llGetPos();
     list DIRS = [ "NE", "E", "SE", "S", "SW", "W", "NW", "N" ];
     list DIRS = [ "E", "SE", "S", "SW", "W", "NW", "N", "NE" ];
     integer index = llRound((llAtan2(direction.y, direction.x) * -1.2732395447351)) % 8;
     integer index = llRound((llAtan2(direction.y, direction.x) * -1.2732395447351)) % 8;
     return llList2String(DIRS, index);
     return llList2String(DIRS, index);

Revision as of 09:08, 4 June 2010

Summary

Function: float llAtan2( float y, float x );
0.0 Forced Delay
10.0 Energy

Returns a float that is the "Wikipedia logo"arctangent2 of y, x.

• float y
• float x

Similar to the "Wikipedia logo"arctangent(y/x) except it utilizes the signs of x & y to determine the quadrant. Returns zero if x and y are zero.
The returned value is in the range [-PI, PI][1].

Examples

<lsl>default {

 state_entry()
 {
   float num1 = llFrand(100.0);
   float num2 = llFrand(100.0);
   llOwnerSay("y = " + (string)num1);
   llOwnerSay("x = " + (string)num2);
   llOwnerSay("The arctangent of y divided by x is " + (string)llAtan2(num1, num2));
 }

}</lsl><lsl>//Function with input of a vector determining the position of a target and returning //a string with the literal compass-direction of that target towards your position //by Ramana Sweetwater 2009/01, any use allowed license :-)

string compass (vector target) {//-1.2732395447351 == -4/PI

   vector direction = target - llGetPos();
   list DIRS = [ "E", "SE", "S", "SW", "W", "NW", "N", "NE" ];
   integer index = llRound((llAtan2(direction.y, direction.x) * -1.2732395447351)) % 8;
   return llList2String(DIRS, index);

}</lsl>

/Compass QA

See Also

Functions

• llSin llAsin sine & inverse Sine
• llCos llAcos cosine & inverse cosine
• llTan tangent

Articles

•  "Wikipedia logo"Atan2
•  "Wikipedia logo"Inverse_trigonometric_function

Deep Notes

Footnotes

  1. ^ The ranges in this article are written in Interval Notation.

Signature

function float llAtan2( float y, float x );