Difference between revisions of "Damage"
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== Damage Scripting for Weapons == | == Damage Scripting for Weapons == | ||
[[llSetDamage]](float damage): Sets the amount of damage that will be done when this object hits an agent. If '''damage''' is greater | [[llSetDamage]](float damage): Sets the amount of damage that will be done when this object hits an agent. If '''damage''' is greater than 100.0, it will instantly "kill" the agent. | ||
== See Also == | == See Also == |
Revision as of 09:51, 27 June 2010
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A parcel can be "Damage"/"Not Safe" enabled, it means Residents can be harmed on that parcel.
Residents take damage from collisions with physical objects. Once the Resident's energy reaches 0%, s/he's send back to the home destination. Residents can not permanently die in Second Life.
Damage Scripting for Weapons
llSetDamage(float damage): Sets the amount of damage that will be done when this object hits an agent. If damage is greater than 100.0, it will instantly "kill" the agent.