LlPatrolPoints debugging
Revision as of 10:37, 31 March 2012 by Hyper Mole (talk | contribs)
<lsl> float speed = 5.0; float wanderRadius = 15.0; //add your coordinate points here list points = [ <40, 30, 10>, <40, 20, 10>, <40, 20, 10>];
debugMsg(string msg) {
//llOwnerSay(msg); //comment this line out to turn off debug messages
}
setup() {
llDeleteCharacter(); llResetScript();
}
doStuff() {
llPatrolPoints(points, []);
}
default {
state_entry() { llCreateCharacter([CHARACTER_DESIRED_SPEED, speed, CHARACTER_ORIENTATION, VERTICAL, CHARACTER_RADIUS, 0.2, CHARACTER_LENGTH, 0.5]); doStuff(); //either replace this with your functionality or replace the function doStuff() } //touch_start(integer total_number) //{ // setup(); //comment this handler line out when done testing unless touch events desired //} on_rez(integer start_param) { setup(); } path_update(integer update, list none) { if (update == 0) //near goal { debugMsg(""); } else if (update == 1) //goal reached { debugMsg(""); } else //errors { debugMsg(""); } }
} </lsl>
Get coordinate points (add to a prim, touch prim to get closest good pathfinding coordinate):
<lsl>
default {
state_entry() { // llSay(0, "Hello, Avatar!"); }
touch_start(integer total_number) { llOwnerSay((string)llGetClosestNavPoint(llGetPos(), [])); }
} </lsl>