llResetTime

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Revision as of 19:45, 12 September 2012 by Strife Onizuka (talk | contribs)
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Summary

Function: llResetTime( );
0.0 Forced Delay
10.0 Energy

Resets the script-time timer to zero.

Caveats

Mono

  • Script time measures real world time, it is unaffected by time dilation.

LSO

  • Script time doesn't measure real world time, it is affected by time dilation.

Examples

<lsl> default {

   state_entry()
   {
       llResetTime();
   }
   touch_start(integer num_touch)
   {
       float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
       llResetTime();
       llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

Signature

function void llResetTime();