User talk:Jeremy Linden
OH Transcripts
Hi Jeremy =)
After your Q&A session today, I expanded the Knowledge Base article a little and stumbled upon your office hour transcripts. I wanted to let you know that SL Resident Kuraiko Yoshikawa programmed a chatlog wikifier. So you can copy and paste a chatlog and easily turn it in a Wiki compatible format. You can find the wikifier over here, with an explanation and example at this page. Just wanted to let you know and maybe you find it useful =)
I'm really sad that wasn't able to stay till the end of the Q&A session (due to RL interruption) and therefor missed the chatty part.
Cyas & greetz! Lynch (talk|contribs) 17:19, 16 October 2008 (PDT)
Edits on Mesh:
Are you sure that it is effective that you divided the overview (I think the page was not more than that) into so many small pieces? I find it harder to read and to collect all informations as if all were on one page. --Kuraiko Yoshikawa 19:40, 6 May 2010 (UTC)
- Thanks for the comment! I have been asked to created a "Getting Started" guide for Mesh, and will be filling out the new topics with more complete information. Much of the info that was there is now obsolete or will not apply to the First Look. Jeremy Linden 19:45, 6 May 2010 (UTC)
- Oh, I see! Thanks for the fast reply. --Kuraiko Yoshikawa 19:54, 6 May 2010 (UTC)
KB2
Very clever. I've done something similar in the LSL documentation with regards to PrimitiveParams constants. It can be very powerful but at the same time can be quite a hassle. One thing to keep in mind is category inclusion, there is no easy way to see which transclusion results in which inclusion. However when it comes to the design of the wiki engine, I feel there is much to be desired in how it is edited and organized. I'm rambling, sorry. -- Strife (talk|contribs) 20:32, 26 October 2010 (UTC)
Thanks Strife. KB2, cool as it is, is actually an intermediate holding area for a big import to a new third-party tool. More information as we're allowed to give it. Jeremy Linden 21:10, 27 October 2010 (UTC)
new llGetRegionTimeDilation caveat
Is this a response to a specific Jira and if so, which one? I want to add a link to it to the documentation. -- Strife (talk|contribs) 11:08, 15 May 2012 (PDT)
- Jeremy Linden 11:51, 16 May 2012 (PDT): I am not aware of a specific Jira, but I was asked to update the LSL documentation to cover the region idling feature, which is intended to be transparent to Residents with the exception of the stated caveat. More information is available on the forums:
LSL syntax highlighting on the wiki (and the editor in the viewer):
Hello, I found your name on the bottom of Project:About stating that you're in charge here on the wiki. I contacted Torley Linden via his user talk page a while back and asked about an update to the LSL syntax highlighting on the wiki and the editor in the viewer. It seems Torley is not on the wiki team anymore and I'm not sure about the status of the requested update. If you're busy with other stuff, feel free to contact me and send me a copy of the highlighting file(s). I'll do my best to update it (them) ASAP, thanks! -- Kireji (talk|contribs) 12:04, 2 November 2012 (PDT)
- Hi Kireji. I believe Torley sent me the updated list of keywords to be highlighted in LSL. I'll take a look at how the wiki does syntax highlighting and update it as soon as I get a chance. -- Jeremy Linden 11:18, 15 November 2012 (PST)
- I've provided the GeSHi team with a fix directly, too. A copy of the file can be found on github. The file is part of the GeSHi extension for mediawiki. I'd appreciate someone at Linden Labs implementing this. I've been trying to help getting this implemented for over half a year, all the work that's left is a simple copy & paste on your side now. Kireji Haiku 08:00, 2 May 2013 (PDT)
- I filed BUG-2708 regarding this issue and linked a source to get updated files there. Please do take a look at it, thanks. -- Kireji Haiku 09:24, 5 June 2013 (PDT)
- Hmm... I made the updates 6 months ago and sent them to be incorporated into the wiki on this end. I'll poke the appropriate parties and make sure they know what needs to happen. Jeremy Linden 10:04, 5 June 2013 (PDT)
- Well here is three more months later, what about BUG-2708? -- Kireji Haiku 10:02, 29 August 2013 (PDT)
- For your information these are all keywords that should be highlighted when using current LSL code on this wiki and linked automatically to their pages, however they are not, see below. I posted a link further up this page, would you take another look and update the file within the mediawiki extensions for this wiki? You'd do a lot of your customers a huge favor and make it easier for them navigating around, thanks.
<lsl> // events at_rot_target at_target attach changed collision collision_end collision_start control dataserver email http_request http_response land_collision land_collision_end land_collision_start link_message listen money moving_end moving_start no_sensor not_at_rot_target not_at_target object_rez on_rez path_update remote_data run_time_permissions sensor state_entry state_exit timer touch touch_end touch_start transaction_result </lsl> <lsl> // functions llAbs llAcos llAddToLandBanList llAddToLandPassList llAdjustSoundVolume llAllowInventoryDrop llAngleBetween llApplyImpulse llApplyRotationalImpulse llAsin llAtan2 llAttachToAvatar llAttachToAvatarTemp llAvatarOnLinkSitTarget llAvatarOnSitTarget llAxes2Rot llAxisAngle2Rot llBase64ToInteger llBase64ToString llBreakAllLinks llBreakLink llCSV2List llCastRay llCeil llClearCameraParams llClearLinkMedia llClearPrimMedia llCloseRemoteDataChannel llCollisionFilter llCollisionSound llCos llCreateCharacter llCreateLink llDeleteCharacter llDeleteSubList llDeleteSubString llDetachFromAvatar llDetectedGrab llDetectedGroup llDetectedKey llDetectedLinkNumber llDetectedName llDetectedOwner llDetectedPos llDetectedRot llDetectedTouchBinormal llDetectedTouchFace llDetectedTouchNormal llDetectedTouchPos llDetectedTouchST llDetectedTouchUV llDetectedType llDetectedVel llDialog llDie llDumpList2String llEdgeOfWorld llEjectFromLand llEmail llEscapeURL llEuler2Rot llEvade llExecCharacterCmd llFabs llFleeFrom llFloor llForceMouselook llFrand llGenerateKey llGetAccel llGetAgentInfo llGetAgentLanguage llGetAgentList llGetAgentSize llGetAlpha llGetAndResetTime llGetAnimation llGetAnimationList llGetAnimationOverride llGetAttached llGetBoundingBox llGetCameraPos llGetCameraRot llGetCenterOfMass llGetClosestNavPoint llGetColor llGetCreator llGetDate llGetDisplayName llGetEnergy llGetEnv llGetForce llGetFreeMemory llGetFreeURLs llGetGMTclock llGetGeometricCenter llGetHTTPHeader llGetInventoryCreator llGetInventoryKey llGetInventoryName llGetInventoryNumber llGetInventoryPermMask llGetInventoryType llGetKey llGetLandOwnerAt llGetLinkKey llGetLinkMedia llGetLinkName llGetLinkNumber llGetLinkNumberOfSides llGetLinkPrimitiveParams llGetListEntryType llGetListLength llGetLocalPos llGetLocalRot llGetMass llGetMassMKS llGetMemoryLimit llGetNextEmail llGetNotecardLine llGetNumberOfNotecardLines llGetNumberOfPrims llGetNumberOfSides llGetObjectDesc llGetObjectDetails llGetObjectMass llGetObjectName llGetObjectPermMask llGetObjectPrimCount llGetOmega llGetOwner llGetOwnerKey llGetParcelDetails llGetParcelFlags llGetParcelMaxPrims llGetParcelMusicURL llGetParcelPrimCount llGetParcelPrimOwners llGetPermissions llGetPermissionsKey llGetPhysicsMaterial llGetPos llGetPrimMediaParams llGetPrimitiveParams llGetRegionAgentCount llGetRegionCorner llGetRegionFPS llGetRegionFlags llGetRegionName llGetRegionTimeDilation llGetRootPosition llGetRootRotation llGetRot llGetSPMaxMemory llGetScale llGetScriptName llGetScriptState llGetSimStats llGetSimulatorHostname llGetStartParameter llGetStaticPath llGetStatus llGetSubString llGetSunDirection llGetTexture llGetTextureOffset llGetTextureRot llGetTextureScale llGetTime llGetTimeOfDay llGetTimestamp llGetTorque llGetUnixTime llGetUsedMemory llGetUsername llGetVel llGetWallclock llGiveInventory llGiveInventoryList llGiveMoney llGround llGroundContour llGroundNormal llGroundRepel llGroundSlope llHTTPRequest llHTTPResponse llInsertString llInstantMessage llIntegerToBase64 llJson2List llJsonGetValue llJsonSetValue llJsonValueType llKey2Name llLinkParticleSystem llLinkSitTarget llList2CSV llList2Float llList2Integer llList2Json llList2Key llList2List llList2ListStrided llList2Rot llList2String llList2Vector llListFindList llListInsertList llListRandomize llListReplaceList llListSort llListStatistics llListen llListenControl llListenRemove llLoadURL llLog llLog10 llLookAt llLoopSound llLoopSoundMaster llLoopSoundSlave llMD5String llManageEstateAccess llMapDestination llMessageLinked llMinEventDelay llModPow llModifyLand llMoveToTarget llNavigateTo llOffsetTexture llOpenRemoteDataChannel llOverMyLand llOwnerSay llParcelMediaCommandList llParcelMediaQuery llParseString2List llParseStringKeepNulls llParticleSystem llPassCollisions llPassTouches llPatrolPoints llPlaySound llPlaySoundSlave llPow llPreloadSound llPursue llPushObject llRegionSay llRegionSayTo llReleaseControls llReleaseURL llRemoteDataReply llRemoteLoadScriptPin llRemoveFromLandBanList llRemoveFromLandPassList llRemoveInventory llRemoveVehicleFlags llRequestAgentData llRequestDisplayName llRequestInventoryData llRequestPermissions llRequestSecureURL llRequestSimulatorData llRequestURL llRequestUsername llResetAnimationOverride llResetLandBanList llResetLandPassList llResetOtherScript llResetScript llResetTime llReturnObjectsByID llReturnObjectsByOwner llRezAtRoot llRezObject llRot2Angle llRot2Axis llRot2Euler llRot2Fwd llRot2Left llRot2Up llRotBetween llRotLookAt llRotTarget llRotTargetRemove llRotateTexture llRound llSHA1String llSameGroup llSay llScaleTexture llScriptDanger llScriptProfiler llSendRemoteData llSensor llSensorRemove llSensorRepeat llSetAlpha llSetAngularVelocity llSetAnimationOverride llSetBuoyancy llSetCameraAtOffset llSetCameraEyeOffset llSetCameraParams llSetClickAction llSetColor llSetContentType llSetDamage llSetForce llSetForceAndTorque llSetHoverHeight llSetKeyframedMotion llSetLinkAlpha llSetLinkCamera llSetLinkColor llSetLinkMedia llSetLinkPrimitiveParams llSetLinkPrimitiveParamsFast llSetLinkTexture llSetLinkTextureAnim llSetLocalRot llSetMemoryLimit llSetObjectDesc llSetObjectName llSetParcelMusicURL llSetPayPrice llSetPhysicsMaterial llSetPos llSetPrimMediaParams llSetPrimitiveParams llSetRegionPos llSetRemoteScriptAccessPin llSetRot llSetScale llSetScriptState llSetSitText llSetSoundQueueing llSetSoundRadius llSetStatus llSetText llSetTexture llSetTextureAnim llSetTimerEvent llSetTorque llSetTouchText llSetVehicleFlags llSetVehicleFloatParam llSetVehicleRotationParam llSetVehicleType llSetVehicleVectorParam llSetVelocity llShout llSin llSitTarget llSleep llSqrt llStartAnimation llStopAnimation llStopHover llStopLookAt llStopMoveToTarget llStopSound llStringLength llStringToBase64 llStringTrim llSubStringIndex llTakeControls llTan llTarget llTargetOmega llTargetRemove llTeleportAgent llTeleportAgentGlobalCoords llTeleportAgentHome llTextBox llToLower llToUpper llTransferLindenDollars llTriggerSound llTriggerSoundLimited llUnSit llUnescapeURL llUpdateCharacter llVecDist llVecMag llVecNorm llVolumeDetect llWanderWithin llWater llWhisper llWind llXorBase64 </lsl> <lsl> // constants ACTIVE AGENT AGENT_ALWAYS_RUN AGENT_ATTACHMENTS AGENT_AUTOPILOT AGENT_AWAY AGENT_BUSY AGENT_BY_LEGACY_NAME AGENT_BY_USERNAME AGENT_CROUCHING AGENT_FLYING AGENT_IN_AIR AGENT_LIST_PARCEL AGENT_LIST_PARCEL_OWNER AGENT_LIST_REGION AGENT_MOUSELOOK AGENT_ON_OBJECT AGENT_SCRIPTED AGENT_SITTING AGENT_TYPING AGENT_WALKING ALL_SIDES ANIM_ON ATTACH_AVATAR_CENTER ATTACH_BACK ATTACH_BELLY ATTACH_CHEST ATTACH_CHIN ATTACH_HEAD ATTACH_HUD_BOTTOM ATTACH_HUD_BOTTOM_LEFT ATTACH_HUD_BOTTOM_RIGHT ATTACH_HUD_CENTER_1 ATTACH_HUD_CENTER_2 ATTACH_HUD_TOP_CENTER ATTACH_HUD_TOP_LEFT ATTACH_HUD_TOP_RIGHT ATTACH_LEAR ATTACH_LEFT_PEC ATTACH_LEYE ATTACH_LFOOT ATTACH_LHAND ATTACH_LHIP ATTACH_LLARM ATTACH_LLLEG ATTACH_LSHOULDER ATTACH_LUARM ATTACH_LULEG ATTACH_MOUTH ATTACH_NECK ATTACH_NOSE ATTACH_PELVIS ATTACH_REAR ATTACH_REYE ATTACH_RFOOT ATTACH_RHAND ATTACH_RHIP ATTACH_RIGHT_PEC ATTACH_RLARM ATTACH_RLLEG ATTACH_RSHOULDER ATTACH_RUARM ATTACH_RULEG AVOID_CHARACTERS AVOID_DYNAMIC_OBSTACLES AVOID_NONE CAMERA_ACTIVE CAMERA_BEHINDNESS_ANGLE CAMERA_BEHINDNESS_LAG CAMERA_DISTANCE CAMERA_FOCUS CAMERA_FOCUS_LAG CAMERA_FOCUS_LOCKED CAMERA_FOCUS_OFFSET CAMERA_FOCUS_THRESHOLD CAMERA_PITCH CAMERA_POSITION CAMERA_POSITION_LAG CAMERA_POSITION_LOCKED CAMERA_POSITION_THRESHOLD CHANGED_ALLOWED_DROP CHANGED_COLOR CHANGED_INVENTORY CHANGED_LINK CHANGED_MEDIA CHANGED_OWNER CHANGED_REGION CHANGED_REGION_START CHANGED_SCALE CHANGED_SHAPE CHANGED_TELEPORT CHANGED_TEXTURE CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES CHARACTER_AVOIDANCE_MODE CHARACTER_CMD_JUMP CHARACTER_CMD_SMOOTH_STOP CHARACTER_CMD_STOP CHARACTER_DESIRED_SPEED CHARACTER_DESIRED_TURN_SPEED CHARACTER_LENGTH CHARACTER_MAX_ACCEL CHARACTER_MAX_DECEL CHARACTER_MAX_SPEED CHARACTER_MAX_TURN_RADIUS CHARACTER_ORIENTATION CHARACTER_RADIUS CHARACTER_STAY_WITHIN_PARCEL CHARACTER_TYPE CHARACTER_TYPE_A CHARACTER_TYPE_B CHARACTER_TYPE_C CHARACTER_TYPE_D CHARACTER_TYPE_NONE CLICK_ACTION_BUY CLICK_ACTION_NONE CLICK_ACTION_OPEN CLICK_ACTION_OPEN_MEDIA CLICK_ACTION_PAY CLICK_ACTION_PLAY CLICK_ACTION_SIT CLICK_ACTION_TOUCH CONTENT_TYPE_ATOM CONTENT_TYPE_FORM CONTENT_TYPE_HTML CONTENT_TYPE_JSON CONTENT_TYPE_LLSD CONTENT_TYPE_RSS CONTENT_TYPE_TEXT CONTENT_TYPE_XHTML CONTENT_TYPE_XML CONTROL_BACK CONTROL_DOWN CONTROL_FWD CONTROL_LBUTTON CONTROL_LEFT CONTROL_ML_LBUTTON CONTROL_RIGHT CONTROL_ROT_LEFT CONTROL_ROT_RIGHT CONTROL_UP DATA_BORN DATA_NAME DATA_ONLINE DATA_PAYINFO DATA_SIM_POS DATA_SIM_RATING DATA_SIM_STATUS DEBUG_CHANNEL DEG_TO_RAD DENSITY EOF ERR_GENERIC ERR_MALFORMED_PARAMS ERR_PARCEL_PERMISSIONS ERR_RUNTIME_PERMISSIONS ERR_THROTTLED ESTATE_ACCESS_ALLOWED_AGENT_ADD ESTATE_ACCESS_ALLOWED_AGENT_REMOVE ESTATE_ACCESS_ALLOWED_GROUP_ADD ESTATE_ACCESS_ALLOWED_GROUP_REMOVE ESTATE_ACCESS_BANNED_AGENT_ADD ESTATE_ACCESS_BANNED_AGENT_REMOVE FALSE FORCE_DIRECT_PATH FRICTION GCNP_RADIUS GCNP_STATIC GRAVITY_MULTIPLIER HORIZONTAL HTTP_BODY_MAXLENGTH HTTP_BODY_TRUNCATED HTTP_CUSTOM_HEADER HTTP_METHOD HTTP_MIMETYPE HTTP_PRAGMA_NO_CACHE HTTP_VERBOSE_THROTTLE HTTP_VERIFY_CERT INVENTORY_ALL INVENTORY_ANIMATION INVENTORY_BODYPART INVENTORY_CLOTHING INVENTORY_GESTURE INVENTORY_LANDMARK INVENTORY_NONE INVENTORY_NOTECARD INVENTORY_OBJECT INVENTORY_SCRIPT INVENTORY_SOUND INVENTORY_TEXTURE JSON_APPEND JSON_ARRAY JSON_DELETE JSON_FALSE JSON_INVALID JSON_NULL JSON_NUMBER JSON_OBJECT JSON_STRING JSON_TRUE KFM_CMD_PAUSE KFM_CMD_PLAY KFM_CMD_SET_MODE KFM_CMD_STOP KFM_COMMAND KFM_DATA KFM_FORWARD KFM_LOOP KFM_MODE KFM_PING_PONG KFM_REVERSE KFM_ROTATION KFM_TRANSLATION LAND_LEVEL LAND_LOWER LAND_NOISE LAND_RAISE LAND_REVERT LAND_SMOOTH LINK_ALL_CHILDREN LINK_ALL_OTHERS LINK_ROOT LINK_SET LINK_THIS LIST_STAT_GEOMETRIC_MEAN LIST_STAT_MAX LIST_STAT_MEAN LIST_STAT_MEDIAN LIST_STAT_MIN LIST_STAT_NUM_COUNT LIST_STAT_RANGE LIST_STAT_STD_DEV LIST_STAT_SUM LIST_STAT_SUM_SQUARES LOOP MASK_BASE MASK_EVERYONE MASK_GROUP MASK_NEXT MASK_OWNER NULL_KEY OBJECT_ATTACHED_POINT OBJECT_CHARACTER_TIME OBJECT_CREATOR OBJECT_DESC OBJECT_GROUP OBJECT_NAME OBJECT_OWNER OBJECT_PATHFINDING_TYPE OBJECT_PHANTOM OBJECT_PHYSICS OBJECT_PHYSICS_COST OBJECT_POS OBJECT_PRIM_EQUIVALENCE OBJECT_RETURN_PARCEL OBJECT_RETURN_PARCEL_OWNER OBJECT_RENDER_WEIGHT OBJECT_RETURN_REGION OBJECT_ROOT OBJECT_ROT OBJECT_RUNNING_SCRIPT_COUNT OBJECT_SCRIPT_MEMORY OBJECT_SCRIPT_TIME OBJECT_SERVER_COST OBJECT_STREAMING_COST OBJECT_TEMP_ON_REZ OBJECT_TOTAL_SCRIPT_COUNT OBJECT_UNKNOWN_DETAIL OBJECT_VELOCITY OPT_AVATAR OPT_CHARACTER OPT_EXCLUSION_VOLUME OPT_LEGACY_LINKSET OPT_MATERIAL_VOLUME OPT_OTHER OPT_STATIC_OBSTACLE OPT_WALKABLE PARCEL_COUNT_GROUP PARCEL_COUNT_OTHER PARCEL_COUNT_OWNER PARCEL_COUNT_SELECTED PARCEL_COUNT_TEMP PARCEL_COUNT_TOTAL PARCEL_DETAILS_AREA PARCEL_DETAILS_DESC PARCEL_DETAILS_GROUP PARCEL_DETAILS_ID PARCEL_DETAILS_NAME PARCEL_DETAILS_OWNER PARCEL_DETAILS_SEE_AVATARS PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS PARCEL_FLAG_ALLOW_CREATE_OBJECTS PARCEL_FLAG_ALLOW_DAMAGE PARCEL_FLAG_ALLOW_FLY PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY PARCEL_FLAG_ALLOW_GROUP_SCRIPTS PARCEL_FLAG_ALLOW_LANDMARK PARCEL_FLAG_ALLOW_SCRIPTS PARCEL_FLAG_ALLOW_TERRAFORM PARCEL_FLAG_LOCAL_SOUND_ONLY PARCEL_FLAG_RESTRICT_PUSHOBJECT PARCEL_FLAG_USE_ACCESS_GROUP PARCEL_FLAG_USE_ACCESS_LIST PARCEL_FLAG_USE_BAN_LIST PARCEL_FLAG_USE_LAND_PASS_LIST PARCEL_MEDIA_COMMAND_AGENT PARCEL_MEDIA_COMMAND_AUTO_ALIGN PARCEL_MEDIA_COMMAND_DESC PARCEL_MEDIA_COMMAND_LOOP PARCEL_MEDIA_COMMAND_LOOP_SET PARCEL_MEDIA_COMMAND_PAUSE PARCEL_MEDIA_COMMAND_PLAY PARCEL_MEDIA_COMMAND_SIZE PARCEL_MEDIA_COMMAND_STOP PARCEL_MEDIA_COMMAND_TEXTURE PARCEL_MEDIA_COMMAND_TIME PARCEL_MEDIA_COMMAND_TYPE PARCEL_MEDIA_COMMAND_UNLOAD PARCEL_MEDIA_COMMAND_URL PASSIVE PATROL_PAUSE_AT_WAYPOINTS PAY_DEFAULT PAY_HIDE PAYMENT_INFO_ON_FILE PAYMENT_INFO_USED PERM_ALL PERM_COPY PERM_MODIFY PERM_MOVE PERM_TRANSFER PERMISSION_ATTACH PERMISSION_CHANGE_LINKS PERMISSION_CONTROL_CAMERA PERMISSION_DEBIT PERMISSION_OVERRIDE_ANIMATIONS PERMISSION_RETURN_OBJECTS PERMISSION_SILENT_ESTATE_MANAGEMENT PERMISSION_TAKE_CONTROLS PERMISSION_TELEPORT PERMISSION_TRACK_CAMERA PERMISSION_TRIGGER_ANIMATION PI PING_PONG PI_BY_TWO PRIM_BUMP_BARK PRIM_BUMP_BLOBS PRIM_BUMP_BRICKS PRIM_BUMP_BRIGHT PRIM_BUMP_CHECKER PRIM_BUMP_CONCRETE PRIM_BUMP_DARK PRIM_BUMP_DISKS PRIM_BUMP_GRAVEL PRIM_BUMP_LARGETILE PRIM_BUMP_NONE PRIM_BUMP_SHINY PRIM_BUMP_SIDING PRIM_BUMP_STONE PRIM_BUMP_STUCCO PRIM_BUMP_SUCTION PRIM_BUMP_TILE PRIM_BUMP_WEAVE PRIM_BUMP_WOOD PRIM_COLOR PRIM_DESC PRIM_FLEXIBLE PRIM_FULLBRIGHT PRIM_GLOW PRIM_HOLE_CIRCLE PRIM_HOLE_DEFAULT PRIM_HOLE_SQUARE PRIM_HOLE_TRIANGLE PRIM_LINK_TARGET PRIM_MATERIAL PRIM_MATERIAL_FLESH PRIM_MATERIAL_GLASS PRIM_MATERIAL_METAL PRIM_MATERIAL_PLASTIC PRIM_MATERIAL_RUBBER PRIM_MATERIAL_STONE PRIM_MATERIAL_WOOD PRIM_MEDIA_ALT_IMAGE_ENABLE PRIM_MEDIA_AUTO_LOOP PRIM_MEDIA_AUTO_PLAY PRIM_MEDIA_AUTO_SCALE PRIM_MEDIA_AUTO_ZOOM PRIM_MEDIA_CONTROLS PRIM_MEDIA_CONTROLS_MINI PRIM_MEDIA_CONTROLS_STANDARD PRIM_MEDIA_CURRENT_URL PRIM_MEDIA_FIRST_CLICK_INTERACT PRIM_MEDIA_HEIGHT_PIXELS PRIM_MEDIA_HOME_URL PRIM_MEDIA_MAX_HEIGHT_PIXELS PRIM_MEDIA_MAX_URL_LENGTH PRIM_MEDIA_MAX_WHITELIST_COUNT PRIM_MEDIA_MAX_WHITELIST_SIZE PRIM_MEDIA_MAX_WIDTH_PIXELS PRIM_MEDIA_PARAM_MAX PRIM_MEDIA_PERM_ANYONE PRIM_MEDIA_PERM_GROUP PRIM_MEDIA_PERM_NONE PRIM_MEDIA_PERM_OWNER PRIM_MEDIA_PERMS_CONTROL PRIM_MEDIA_PERMS_INTERACT PRIM_MEDIA_WHITELIST PRIM_MEDIA_WHITELIST_ENABLE PRIM_MEDIA_WIDTH_PIXELS PRIM_NAME PRIM_OMEGA PRIM_PHANTOM PRIM_PHYSICS PRIM_PHYSICS_SHAPE_CONVEX PRIM_PHYSICS_SHAPE_NONE PRIM_PHYSICS_SHAPE_PRIM PRIM_PHYSICS_SHAPE_TYPE PRIM_POINT_LIGHT PRIM_POS_LOCAL PRIM_POSITION PRIM_ROT_LOCAL PRIM_ROTATION PRIM_SCULPT_FLAG_INVERT PRIM_SCULPT_FLAG_MIRROR PRIM_SCULPT_TYPE_CYLINDER PRIM_SCULPT_TYPE_MASK PRIM_SCULPT_TYPE_PLANE PRIM_SCULPT_TYPE_SPHERE PRIM_SCULPT_TYPE_TORUS PRIM_SHINY_HIGH PRIM_SHINY_LOW PRIM_SHINY_MEDIUM PRIM_SHINY_NONE PRIM_SIZE PRIM_SLICE PRIM_TEMP_ON_REZ PRIM_TEXGEN PRIM_TEXGEN_DEFAULT PRIM_TEXGEN_PLANAR PRIM_TEXT PRIM_TEXTURE PRIM_TYPE PRIM_TYPE_BOX PRIM_TYPE_CYLINDER PRIM_TYPE_PRISM PRIM_TYPE_RING PRIM_TYPE_SCULPT PRIM_TYPE_SPHERE PRIM_TYPE_TORUS PRIM_TYPE_TUBE PROFILE_NONE PROFILE_SCRIPT_MEMORY PSYS_PART_BF_DEST_COLOR PSYS_PART_BF_ONE PSYS_PART_BF_ONE_MINUS_DEST_COLOR PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR PSYS_PART_BF_SOURCE_ALPHA PSYS_PART_BF_SOURCE_COLOR PSYS_PART_BF_ZERO PSYS_PART_BLEND_FUNC_DEST PSYS_PART_BLEND_FUNC_SOURCE PSYS_PART_BOUNCE_MASK PSYS_PART_EMISSIVE_MASK PSYS_PART_END_ALPHA PSYS_PART_END_COLOR PSYS_PART_END_GLOW PSYS_PART_END_SCALE PSYS_PART_FLAGS PSYS_PART_FOLLOW_SRC_MASK PSYS_PART_FOLLOW_VELOCITY_MASK PSYS_PART_INTERP_COLOR_MASK PSYS_PART_INTERP_SCALE_MASK PSYS_PART_MAX_AGE PSYS_PART_RIBBON_MASK PSYS_PART_START_ALPHA PSYS_PART_START_COLOR PSYS_PART_START_GLOW PSYS_PART_START_SCALE PSYS_PART_TARGET_LINEAR_MASK PSYS_PART_TARGET_POS_MASK PSYS_PART_WIND_MASK PSYS_SRC_ACCEL PSYS_SRC_ANGLE_BEGIN PSYS_SRC_ANGLE_END PSYS_SRC_BURST_PART_COUNT PSYS_SRC_BURST_RADIUS PSYS_SRC_BURST_RATE PSYS_SRC_BURST_SPEED_MAX PSYS_SRC_BURST_SPEED_MIN PSYS_SRC_MAX_AGE PSYS_SRC_OMEGA PSYS_SRC_PATTERN PSYS_SRC_PATTERN_ANGLE PSYS_SRC_PATTERN_ANGLE_CONE PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY PSYS_SRC_PATTERN_DROP PSYS_SRC_PATTERN_EXPLODE PSYS_SRC_TARGET_KEY PSYS_SRC_TEXTURE PU_EVADE_HIDDEN PU_EVADE_SPOTTED PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED PU_FAILURE_INVALID_GOAL PU_FAILURE_INVALID_START PU_FAILURE_NO_NAVMESH PU_FAILURE_NO_VALID_DESTINATION PU_FAILURE_OTHER PU_FAILURE_PARCEL_UNREACHABLE PU_FAILURE_TARGET_GONE PU_FAILURE_UNREACHABLE PU_GOAL_REACHED PU_SLOWDOWN_DISTANCE_REACHED PUBLIC_CHANNEL PURSUIT_FUZZ_FACTOR PURSUIT_GOAL_TOLERANCE PURSUIT_INTERCEPT PURSUIT_OFFSET RAD_TO_DEG RC_DATA_FLAGS RC_DETECT_PHANTOM RC_GET_LINK_NUM RC_GET_NORMAL RC_GET_ROOT_KEY RC_MAX_HITS RC_REJECT_AGENTS RC_REJECT_LAND RC_REJECT_NONPHYSICAL RC_REJECT_PHYSICAL RC_REJECT_TYPES RCERR_CAST_TIME_EXCEEDED RCERR_SIM_PERF_LOW RCERR_UNKNOWN REGION_FLAG_ALLOW_DAMAGE REGION_FLAG_ALLOW_DIRECT_TELEPORT REGION_FLAG_BLOCK_FLY REGION_FLAG_BLOCK_TERRAFORM REGION_FLAG_DISABLE_COLLISIONS REGION_FLAG_DISABLE_PHYSICS REGION_FLAG_FIXED_SUN REGION_FLAG_RESTRICT_PUSHOBJECT REGION_FLAG_SANDBOX REMOTE_DATA_CHANNEL REMOTE_DATA_REPLY REMOTE_DATA_REQUEST REQUIRE_LINE_OF_SIGHT RESTITUTION REVERSE ROTATE SCALE SCRIPTED SIM_STAT_PCT_CHARS_STEPPED SMOOTH SQRT2 STATUS_BLOCK_GRAB STATUS_BLOCK_GRAB_OBJECT STATUS_BOUNDS_ERROR STATUS_CAST_SHADOWS STATUS_DIE_AT_EDGE STATUS_INTERNAL_ERROR STATUS_MALFORMED_PARAMS STATUS_NOT_FOUND STATUS_NOT_SUPPORTED STATUS_OK STATUS_PHANTOM STATUS_PHYSICS STATUS_RETURN_AT_EDGE STATUS_ROTATE_X STATUS_ROTATE_Y STATUS_ROTATE_Z STATUS_SANDBOX STATUS_TYPE_MISMATCH STATUS_WHITELIST_FAILED STRING_TRIM STRING_TRIM_HEAD STRING_TRIM_TAIL TEXTURE_DEFAULT TEXTURE_BLANK TEXTURE_MEDIA TEXTURE_PLYWOOD TEXTURE_TRANSPARENT TOUCH_INVALID_FACE TOUCH_INVALID_TEXCOORD TOUCH_INVALID_VECTOR TRAVERSAL_TYPE TRAVERSAL_TYPE_FAST TRAVERSAL_TYPE_NONE TRAVERSAL_TYPE_SLOW TRUE TWO_PI TYPE_FLOAT TYPE_INTEGER TYPE_INVALID TYPE_KEY TYPE_ROTATION TYPE_STRING TYPE_VECTOR URL_REQUEST_DENIED URL_REQUEST_GRANTED VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY VEHICLE_ANGULAR_DEFLECTION_TIMESCALE VEHICLE_ANGULAR_FRICTION_TIMESCALE VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE VEHICLE_ANGULAR_MOTOR_DIRECTION VEHICLE_ANGULAR_MOTOR_TIMESCALE VEHICLE_BANKING_EFFICIENCY VEHICLE_BANKING_MIX VEHICLE_BANKING_TIMESCALE VEHICLE_BUOYANCY VEHICLE_FLAG_CAMERA_DECOUPLED VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT VEHICLE_FLAG_HOVER_TERRAIN_ONLY VEHICLE_FLAG_HOVER_UP_ONLY VEHICLE_FLAG_HOVER_WATER_ONLY VEHICLE_FLAG_LIMIT_MOTOR_UP VEHICLE_FLAG_LIMIT_ROLL_ONLY VEHICLE_FLAG_MOUSELOOK_BANK VEHICLE_FLAG_MOUSELOOK_STEER VEHICLE_FLAG_NO_DEFLECTION_UP VEHICLE_HOVER_EFFICIENCY VEHICLE_HOVER_HEIGHT VEHICLE_HOVER_TIMESCALE VEHICLE_LINEAR_DEFLECTION_EFFICIENCY VEHICLE_LINEAR_DEFLECTION_TIMESCALE VEHICLE_LINEAR_FRICTION_TIMESCALE VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE VEHICLE_LINEAR_MOTOR_DIRECTION VEHICLE_LINEAR_MOTOR_OFFSET VEHICLE_LINEAR_MOTOR_TIMESCALE VEHICLE_REFERENCE_FRAME VEHICLE_TYPE_AIRPLANE VEHICLE_TYPE_BALLOON VEHICLE_TYPE_BOAT VEHICLE_TYPE_CAR VEHICLE_TYPE_NONE VEHICLE_TYPE_SLED VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY VEHICLE_VERTICAL_ATTRACTION_TIMESCALE VERTICAL WANDER_PAUSE_AT_WAYPOINTS ZERO_ROTATION ZERO_VECTOR </lsl> -- Kireji Haiku 23:54, 21 October 2013 (PDT)
Education/Resource Page edits
Howdy. Several links to pages describing listservs and non-profit education groups have been removed from the [Education/Resources] page. The archives for two of these show recent activity; did not check the third, as it is described as "...only available to the list members." If a list in still active, why remove it?
- Healthcare Educators
- Non-Profit Educators
- Second Life for Academic Researchers
The following groups still have an active community in world. If a non-profit organization is still active, why not include it in list?
- International Society for Technology in Education (ISTE) in Second Life
- Nonprofit Commons (SLURL)
Arguably, the page needs work (see my recent edits); but, removal of active communities is...puzzling. azwaldo 01:44, 25 July 2013 (PDT)
TOS updates not mirrored in the Wiki
Yesterday (130815) we were offered a new TOS to accept.
There was no notification on the Blog and I discovered that the TOS information on the Wiki is very outdated. Also the archive appears to be missing a few.
In my opinion LL should provide complete and accurate info in explaining the TOS and TOS changes. The KB or the Wiki is the place for that. LL should avoid a scroll through and click.
Any change in the TOS is a capital change as it is a legal agreement. If you find the time, please (let someone) update the TOS info's, FAQ and archive. Thank you.
Vick Forcella 01:14, 16 August 2013 (PDT)