Linden Lab Official:Map API
We've made improvements and changes to the webmap, effective January 15, 2009.
Some information here may be out of date as we update this wiki with the changes. Thanks for your patience.
Getting Started
What is the Webmap API?
The Second Life Webmap API is a set of Javascript objects and functions that enable you to embed Second Life maps onto your web pages. It is a purely client-side Javascript API. If needed, you can also directly access the webmap images.
NOTE: This API is still in beta. URLs and API signatures may change.
Prerequisites
To use the Second Life Webmap API, you must first:
- Sign up for a Google Maps API key. This enables you to use the Google Maps API, which is required to use SLMAPI. See the Google Maps API documentation for more information.
- Download prototype.js version 1.5.0.
- Download scriptaculous.js version 1.7.0.
- Download slmapapi.js. Alternatively, you can reference the online version in your pages; for example:
<script src="http://slurl.com/_scripts/slmapapi.js"><script>
I think prototype.js and scriptaculous.js are no longer needed, but need to confirm. --Rand Linden 08:17, 26 January 2009 (UTC)
About coordinates
Map coordinates are based on the Second Life grid system for positioning regions.
The Second Life world is mapped to the upper right quadrant of the world map as used by Google lat/long coordinates. A large scaling value called slGridEdgeSizeInRegions (equal to 220 or 1,048,576) defines the largest region coordinate at the top and far right edge of the displayed area. This value creates a map area with room for one trillion sims.
Diagram TBD.
The little xxx's in the diagram shows where the populated sims are in SL today.
Zoom levels
There are six zoom levels: one through six, one being the closest and six being the farthest. Each level zooms by a power of two. In other words, at zoom level five, each region is twice the width as it was at zoom level six.
Browser compatibility
The Webmap API has been tested to work with the following browsers:
- Internet Explorer 6.0
- Internet Explorer 7.0
- Firefox 1.0 or greater
- Safari 2.0
Other browsers may work but little issues may appear. Unless otherwise noted, all features work in all supported browsers.
Basic concepts
The Webmap API's fundamental class is SLMap. It is a Javascript object representing the map with a large number of methods, enabling you to zoom, pan the view, and so on.
Additionally, the API includes the following key classes:
- Marker - represents an image to display at a specify (x,y) point on the map. You provide a set of images to display at each zoom level. Contains several event handlers and other properties.
- Window - represents a captioned balloon pointing to a specified map location.
- Img and Icon - represent an image to use for markers, controls, or in windows.
Basic Examples
Required image files
Some of the following examples use image files for markers. To run the examples with the code as shown, download the image files and save them in the same directory as the example HTML files. Alternatively, create the Img objects using the URLs listed in the table below that refer to the images stored on this wiki.
The following table lists the images used in the examples:
Image | File name | URL |
---|---|---|
Yellow marker.gif | https://wiki.secondlife.com/w/images/2/23/Yellow_marker.gif
| |
Fountain.gif | https://wiki.secondlife.com/w/images/6/60/Fountain.gif | |
Forsale.png | https://wiki.secondlife.com/wiki/Image:Forsale.png | |
Forsale-shadow.png | https://wiki.secondlife.com/w/images/d/d9/Forsale-shadow.png |
Common HTML fragments
All the examples require the following "header" at the beginning of the HTML <head> element:
<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <script src="http://maps.google.com/maps?file=api&v=2&key=[YOUR GOOGLE MAP API KEY HERE]" type="text/javascript"></script> <script src="http://slurl.com/_scripts/slmapapi.js" type="text/javascript"></script> <style> div#map-container { width: 500px; height: 500px; } </style> ...
Most examples require additional scripts in the HTML heading.
All the examples require the following in the HTML <body> element:
<body onload="loadmap()"> <div id="map-container"></div> </body>
Some examples require additional elements in the document body.
Simple map
The first example is a map with basic panning and zooming capabilities. When you are done, it will look as shown here.
You can pan the map and zoom in and out.
To create this example, follow these steps:
- Include required Javascript libraries.
- Include or reference the SLMAPAPI library.
- Add HTML body and div elements.
- Add Javascript onload event handler function.
- Save and test.
Include required Javascript libraries
I think these JS files are no longer needed, but need to confirm. --Rand Linden 08:17, 26 January 2009 (UTC)
Include the references to protoype.js
and scriptaculous.js
:
<script src="prototype.js" type="text/javascript"></script> <script src="scriptaculous/scriptaculous.js" type="text/javascript"></script>
Make sure both files are where you specify. Here, protoype.js
is in the same directory as the example HTML file and scriptaculous.js
is in a /scriptaculous
subdirectory.
Next include the reference for the Google Maps API:
<script src="http://maps.google.com/maps?file=api&v=2&key={YOUR GOOGLE MAPS KEY GOES HERE}" type="text/javascript"></script>
Replace {YOUR GOOGLE MAPS KEY GOES HERE} with your Google Map key.
Include or reference the Webmap API library
Include the reference to the Second Life Map API Javascript file:
<script src="http://slurl.com/_scripts/slmapapi.js" type="text/javascript"></script>
If you prefer, download the file locally, and refer to it using a relative path.
Add HTML body and div elements
Next, add the HTML body containing div element to contain your map. The body contains a Javascript onload event handler that calls the loadmap()
function you will define in the next step.
<body onload="loadmap()"> &tl;div id="map-container"></div> </body>
After the div element is passed to the map constructor, all that is left to do is to center the map and set the zoom.
NOTE: If you want the position attribute of the div element to be absolute, either set it programmatically via Javascript or using the style attribute tag. Setting the position attribute of this element in the CSS stylesheet will not work.
Add Javascript onload event handler function
Add the following Javascript function in the head of your page to instantiate the map and center it.
<script> function loadmap() { mapInstance = new SLMap(document.getElementById('map-container')); mapInstance.centerAndZoomAtSLCoord(new XYPoint(1000,1000),3); } </script>
Save and test
When you are done, save the file, and then load it into your web browser. Try panning the map by clicking and dragging the mouse cursor; you can also pan by clicking on the arrow icons on the four sides. Also try zooming the view in and out by clicking the "+" and "-" icons.
Complete source code
<!-- Insert common HTML header --> <script> function loadmap() { // creates the map mapInstance = new SLMap(document.getElementById('map-container'), {disableVoiceInfo: true}); mapInstance.centerAndZoomAtSLCoord(new XYPoint(997,1002),2); } </script> </head> <body onload="loadmap()"> <div id="map-container"></div> </body>
Map with a marker
This example shows how to make a map with a marker. The code is the same as the first example, with with addition of some Javascript after the initialization of the map in the page's onload handler.
To use the code below verbatim, you must download the marker image as described in Required image files; you can also use the URL of the wiki image if you prefer.
The code first creates the icon for the marker, then places it on the map at (997, 1002) at the welcome area fountain. Because the same icon is specified for every zoom level, it appears the same size regardless of zoom level.
// creates the icons var yellow_dot_image = new Img("yellow_marker.gif",9,9); var yellow_icon = new Icon(yellow_dot_image); var all_images = [yellow_icon, yellow_icon, yellow_icon, yellow_icon, yellow_icon, yellow_icon]; // creates the marker var marker = new Marker(all_images, new XYPoint(997,1002)); mapInstance.addMarker(marker);
In this example, clicking on the marker does nothing. Subsequent examples illustrate adding some onClick behavior.
Source code
<!-- Insert common HTML header --> <script> function loadmap() { // creates the map var mapInstance = new SLMap(document.getElementById('map-container'), {disableVoiceInfo: true}); mapInstance.centerAndZoomAtSLCoord(new XYPoint(997,1002),2); // creates the icons var yellow_dot_image = new Img("b_map_yellow.gif",9,9); var yellow_icon = new Icon(yellow_dot_image); var all_images = [yellow_icon, yellow_icon, yellow_icon, yellow_icon, yellow_icon, yellow_icon]; // creates the marker var marker = new Marker(all_images, new XYPoint(997,1002)); mapInstance.addMarker(marker); } </script> </head> <body onload="loadmap()"> <p>There should be a yellow marker in the center of this map: <div id="map-container"></div> </body>
Map with a window
A Webmap window is a caption pointing to a specific point on the map. It looks something like a comic book dialog bubble. Use the MapWindow object to create a window.
To create a window that opens initially when the page loads:
- Instantiate a MapWindow object with the desired caption.
- Call the addMapWindow() method on the SLMap object to add the window to the map.
For example:
// creates a window var mapWindow = new MapWindow("This is where the welcome area fountain is!!"); mapInstance.addMapWindow(mapWindow, new XYPoint(997,1002));
The code adds an open window to the map positioned again at (997,1002), right above the welcome area fountain. NOTE: after the user closes the window there is no way to bring it back. A subsequent example will show how to enable the user to reopen the window, by using markers with windows.
To make the map initially centered on the fountain, change the call to centerAndZoomAtSLCoord()
as follows:
mapInstance.centerAndZoomAtSLCoord(new XYPoint(997,1002),3);
Source code
This example shows how to create a map with a window. The code is the same as the first example, with the addition of some lines of Javascript after the initialization of the map, in the loadmap()
function. In addition, the map is centered in a different location in order to make the window fully visible.
<!-- Insert common HTML header --> <script> function loadmap() { mapInstance = new SLMap(document.getElementById('map-container')); mapInstance.centerAndZoomAtSLCoord(new XYPoint(997,1002),3); // creates a window var mapWindow = new MapWindow("This is where the welcome area fountain is!!"); mapInstance.addMapWindow(mapWindow, new XYPoint(997,1002)); } </script> </head> <body onload="loadmap()"> <h1>Simple Map Example</h1> <div id="map-container"></div> </body>
Map with a marker that opens a windows
This example shows how to create a map with a marker which opens a window when clicked. Put the following code in the onload()
event handler:
// creates the icons var yellow_dot_image = new Img("Yellow_marker.gif",9,9); var yellow_icon = new Icon(yellow_dot_image); var all_images = [yellow_icon, yellow_icon, yellow_icon, yellow_icon, yellow_icon, yellow_icon]; // creates the marker var marker = new Marker(all_images, new XYPoint(997,1002)); mapInstance.addMarker(marker); // creates a window var mapWindow = new MapWindow("This is where the welcome area fountain is!! <br><img src='fountain.gif'>"); // adds the marker to the map mapInstance.addMarker(marker, mapWindow);
The code above adds a marker and when clicked, opens an window. If the window is closed, it can be opened again by clicking on the marker again.
More examples
See Advanced Examples for more examples.
Accessing map images directly
You can also access the map images directly by reading them from the Amazon S3 servers.
The file format:
http://map.secondlife.com.s3.amazonaws.com/Z/XXXXX/YYYYY/map-Z-X-Y-objects.jpg
Where:
- Z = Zoom level desired. One is the most zoomed-in view, showing individual region tiles. The current max/world zoom is eight. In the previous section, it says six is max. Which is it?
- X,Y = The X and Y coordinates on the SL Grid of the region, for example, region Ahern is (997,1002). Directory names are padded to five characters with leading zeros.
Tiles with zoom greater than 1 are stored at the lower left corner coordinate of the tiles that are included in the image. In other words, you can find the zoom tile containing region /1/X/Y for zoom level Z at /Z/X - (X % Z)/Y - (Y % Z)
http://map.secondlife.com.s3.amazonaws.com/2/00498/00804/map-2-498-804-objects.jpg
For example: if Z = 2, the following four region tiles:
- http://map.secondlife.com.s3.amazonaws.com/1/01000/01000/map-1-1000-1000-objects.jpg
- http://map.secondlife.com.s3.amazonaws.com/1/01001/01000/map-1-1001-1000-objects.jpg
- http://map.secondlife.com.s3.amazonaws.com/1/01000/01001/map-1-1000-1001-objects.jpg
- http://map.secondlife.com.s3.amazonaws.com/1/01001/01001/map-1-1001-1001-objects.jpg
are compressed into the single tile:
http://map.secondlife.com.s3.amazonaws.com/2/01000/01000/map-2-1000-1000-objects.jpg
Other examples
The following shows the map zoomed all the way out, showing the entire Second Life world view: http://map.secondlife.com.s3.amazonaws.com/8/01024/00896/map-8-1024-896-objects.jpg
The following displays a single tile contained in the view above, zoomed all the way in: http://map.secondlife.com.s3.amazonaws.com/1/01027/01019/map-1-1027-1019-objects.jpg
Getting the URL of a sim map from LSL
<lsl> ShowMap(key avatar) {
string url = "http://map.secondlife.com.s3.amazonaws.com/1/"; vector sim_coord = llGetRegionCorner(); string x = (string)((integer)(sim_coord.x / 256.0)); string y = (string)((integer)(sim_coord.y / 256.0)); string x0 = llStringTrim(llGetSubString(" 00000", 0, 5 - llStringLength(x)), STRING_TRIM_HEAD) + x; string y0 = llStringTrim(llGetSubString(" 00000", 0, 5 - llStringLength(y)), STRING_TRIM_HEAD) + y; url += x0 + "/" + y0 + "/" + "map-1-" + x + "-" + y + "-objects.jpg"; llLoadURL(avatar, "View the sim map", url);
} </lsl>
Contributed under GPL v3 license by Henri Beauchamp 09:00, 24 January 2009 (UTC)
Comments and feedback
We've developed this API around features we think will be most useful, but there is always room for improvement. So, if you encounter problems or bugs, have API feature requests, please email webmap@secondlife.com.
Happy coding from the Second Life Web team!