llWater

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Revision as of 12:03, 3 September 2007 by Strife Onizuka (talk | contribs)
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Summary

Function: float llWater( vector offset );
0.0 Forced Delay
10.0 Energy

Returns a float that is the water height below the object position + offset

• vector offset

The requested position needs to be in the same sim.
Water height is constant across each entire sim and is typically 20 meters but not always.

Examples

// by Konigmann Lippmann & Strife Onizuka
FindGroundOrWater()
{
    float fHeight = llGround( ZERO_VECTOR );
    float fWaterLevel = llWater( ZERO_VECTOR );
    if( fHeight < fWaterLevel )
        fHeight = fWaterLevel;
    vector vTarget = llGetPos();

    //llSetPos can only move 10m at a time.
    integer iCounter = 1 + llAbs((integer)(vTarget.z - fHeight) / 10);
    vTarget.z = fHeight;
    do
        llSetPos( vTarget );
    while( --iCounter );
}

default
{
    touch_start(integer total_number)
    {
        FindGroundOrWater();
    }
}

See Also

Functions

•  llGround Gets the ground height
•  llWind Gets the wind velocity
•  llCloud Gets the cloud density

Deep Notes

Signature

function float llWater( vector offset );