llWater

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Revision as of 22:31, 2 April 2008 by Uzume Grigorovich (talk | contribs) (lsl code tagging)
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Summary

Function: float llWater( vector offset );
0.0 Forced Delay
10.0 Energy

Returns a float that is the water height below the object position + offset

• vector offset

The requested position needs to be in the same sim.
Water height is constant across each entire sim and is typically 20 meters but not always.

Examples

<lsl> // by Konigmann Lippmann & Strife Onizuka FindGroundOrWater() {

   float fHeight = llGround( ZERO_VECTOR );
   float fWaterLevel = llWater( ZERO_VECTOR );
   if( fHeight < fWaterLevel )
       fHeight = fWaterLevel;
   vector vTarget = llGetPos();
   //llSetPos can only move 10m at a time.
   integer iCounter = 1 + llAbs((integer)(vTarget.z - fHeight) / 10);
   vTarget.z = fHeight;
   do
       llSetPos( vTarget );
   while( --iCounter );

}

default {

   touch_start(integer total_number)
   {
       FindGroundOrWater();
   }

}

</lsl>

See Also

Functions

•  llGround Gets the ground height
•  llWind Gets the wind velocity
•  llCloud Gets the cloud density

Deep Notes

Signature

function float llWater( vector offset );