Efficiency Tester
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Q1: Want to see how small some code compiles?
A: See the Code Sizer harness for llGetFreeMemory.
Q2: Want to discover quickly if a change to code makes the code run faster?
A: See the Code Racer harness for llGetTimestamp.
Q3: Want to see approximately how fast some code runs?
A: Run your code inside code like this example to call your code time and again to measure the consequent change in llGetTimestamp.
Sample Results:
15249 free bytes of code at default.state_entry 0.177314+-??% ms may have elapsed on average in each of 10000 trials of running the code in the loop 0.176341+-??% ms may have elapsed on average in each of 10000 trials of running the code in the loop 0.201925+-??% ms may have elapsed on average in each of 10000 trials of running the code in the loop
Code:
// IMPORTANT: // Only perform tests in an empty region. // To reduce contamination and be sure to wearing no attachments. // Preferably do tests in a private sim with one on it. // Don't move while performing the test. // There is a margin of error so run the tests multiple times to determine it. // (15267 - 18) was the well-known byte code size of this llGetTime/ llGetTimestamp harness // Measure the race instead // in calendar milliseconds elapsed since the day began, // if called in place of llGetTime. integer getTime() // count milliseconds since the day began { string stamp = llGetTimestamp(); // "YYYY-MM-DDThh:mm:ss.ff..fZ" return (integer) llGetSubString(stamp, 11, 12) * 3600000 + // hh (integer) llGetSubString(stamp, 14, 15) * 60000 + // mm llRound((float)llGetSubString(stamp, 17, -2) * 1000000.0)/1000; // ss.ff..f } default { state_entry() { // always measure how small, not only how fast llOwnerSay((string) llGetFreeMemory() + " free bytes of code at default.state_entry"); // always take more than one measurement integer repeateds; for (repeateds = 0; repeateds < 3; ++repeateds) { // declare test variables float counter; // declare framework variables float i = 0; float j = 0; integer max = 10000; // 2ms of work takes 20 seconds to repeat 10,000 times, plus overhead // begin float t0 = llGetTime(); // loop to measure elapsed time to run sample code do { // test once or more counter += 1; // 18 bytes is the well-known byte code size of this sourceline } while (++i < max); float t1 = llGetTime(); // loop to measure elapsed time to run no code do ; while (++j < max); float t2 = llGetTime(); // complain if time ran backwards if (!((t0 <= t1) && (t1 <= t2))) { llOwnerSay("MEANINGLESS RESULT -- SIMULATED TIME RAN BACKWARDS -- TRY AGAIN"); } // report average time elapsed per run float elapsedms = 1000.0 * (((t1 - t0) - (t2 - t1)) / max); llOwnerSay((string) elapsedms + "+-??% ms may have elapsed on average in each of"); llOwnerSay((string) max + " trials of running the code in the loop"); } } }
Launched by Xaviar Czervik, then modified by Strife Onizuka, then further edited as the history of this article shows.
Try the empty test of deleting the { counter += 1; } source line to see the astonishing inaccuracy of this instrument. The time cost of no code, as measured here, isn't always zero!
See the LSL Script Efficiency article for a less brief discussion. Please understand, we don't mean to be arguing for many different ways to measure the costs of code. Here we do mean to be building a consensus on best practices, in one considerately short article constructed from a neutral point of view.