llSetTimerEvent

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Revision as of 06:54, 3 February 2008 by Strife Onizuka (talk | contribs)
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Summary

Function: llSetTimerEvent( float sec );
0.0 Forced Delay
10.0 Energy

Cause the timer event to be triggered once every sec seconds. Passing in 0.0 stops further timer events.

• float sec Any positive non-zero value.

Caveats

Examples

float gap = 2.0;
integer counter = 0;


default
{
    state_entry()
    {
        // Activate the timer listener every 2 seconds
        llSetTimerEvent(gap);
        llResetTime();
    }

    touch_start(integer total_number)
    {
        llSay(0, "The timer stops.");
        llSetTimerEvent(0);
        
    }

    timer()
    {
        ++counter; 
        llSay(0, (string)counter+" ticks have passed in " + (string)llGetTime() + " script seconds. Estimated time should be " + (string)(counter * gap));
    }
}

See Also

Events

•  timer

Functions

•  llSensorRepeat
•  llGetRegionTimeDilation
•  llGetTime

Deep Notes

Signature

function void llSetTimerEvent( float sec );