llLoopSound
Revision as of 02:14, 21 July 2009 by Strife Onizuka (talk | contribs) (These two caveats do not sound like the correct behavior at all. A Jira should be created.)
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Summary
Function: llLoopSound( string sound, float volume );87 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Plays attached sound looping indefinitely at volume
• string | sound | – | a sound in the inventory of the prim this script is in or a UUID of a sound | |
• float | volume | – | between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0 )
|
Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
- If a second call to loop the same sound at a different volume is made from within the same script NO volume change is made.
- llStopSound set just previous to the second call for a new volume allows the volume change with no discernable pause.
Examples
<lsl> llLoopSound("ambient.wav", 0.5);
</lsl>See Also
Functions
• | llLoopSoundMaster | – | Plays a sound attached indefinitely. | |
• | llLoopSoundSlave | |||
• | llStopSound | – | Stops playing a looped sound. | |
• | llPlaySound | – | Plays a sound attached once. | |
• | llTriggerSound | – | Plays a sound unattached. | |
• | llTriggerSoundLimited |