llSetClickAction

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Revision as of 20:22, 9 November 2009 by Strife Onizuka (talk | contribs)
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Summary

Function: llSetClickAction( integer action );
0.0 Forced Delay
10.0 Energy

Sets the action performed when a prim is clicked upon (aka [click action]).

• integer action CLICK_ACTION_* flag

When the cursor hovers over the prim, its image changes to reflect the action.

Constants

Flag Description Cursor
CLICK_ACTION_NONE 0 Performs the default action: when the prim is touched, touch events are triggered
CLICK_ACTION_TOUCH 0 When the prim is touched, touch events are triggered
CLICK_ACTION_SIT 1 When the prim is touched, the avatar sits upon it Toolsit.png
CLICK_ACTION_BUY 2 When the prim is touched, the buy dialog is opened Toolbuy.png
CLICK_ACTION_PAY 3 When the prim is touched, the pay dialog is opened Toolpay.png
CLICK_ACTION_OPEN 4 When the prim is touched, the object inventory dialog is opened Toolopen.png
CLICK_ACTION_PLAY 5 Play or pause parcel media on touch Toolplay.png
CLICK_ACTION_OPEN_MEDIA 6 Play parcel media on touch, no pause Toolmediaopen.png

Caveats

  • When set in the root of an object the chosen CLICK_ACTION_* will be that for the children also even if they have their own llSetClickAction set (it will be over-ridden). However (in the case of touch for example) if the CLICK_ACTION_* is set in the root but not at all in the children (including not having touch event scripts in them (this creates a default CLICK_ACTION_TOUCH)) the effect of the roots CLICK_ACTION_* is not seen but the CLICK_ACTION_* is used on clicking. To both use and see the correct cursor the CLICK_ACTION_* flags must match in the children and root.

Examples

This is a great way to create a user interface that evolves with the process the script is taking the user through.<lsl>key sitter;

list up_up_and_away;

CoughsAndLolz() {

   integer count = 0;
   vector XYZ = llGetPos();
   float X = XYZ.x;
   float Y = XYZ.y;
   do
       up_up_and_away = up_up_and_away + [PRIM_POSITION, <X,Y,4000.0>];
   while((++count) < 400);

}

default {

   state_entry()
   {
       llSetClickAction(CLICK_ACTION_SIT); // Set in state entry to be sit on click.
       llSitTarget(<0.0,0.0,0.01>, ZERO_ROTATION);
   }
   changed(integer change)
   {
       if(change & CHANGED_LINK)
       {
           sitter = llAvatarOnSitTarget();
           if(sitter)
           { // Someone is upon us.
               CoughsAndLolz();
               llSetClickAction(CLICK_ACTION_TOUCH);// And so we change the click action to allow the touch_start.
               llSay(0, "Click me for a thrill");
           }
       }
   }
   touch_start(integer detected)
   {
       if(sitter)
       {
           llSetLinkPrimitiveParams(LINK_SET, up_up_and_away);
           llUnSit(sitter);
           llDie();
       }        
   }           
}</lsl>

Notes

With the CLICK_ACTION_* flag set to anything but CLICK_ACTION_NONE or CLICK_ACTION_TOUCH (default), the script won't trigger the touch* events anymore when the prim is clicked.

See Also

Events

•  touch_start
•  touch
•  touch_end

Functions

•  llPassTouches

Articles

•  Detected

Deep Notes

History

Introduced in SL 1.19.1(0)

Signature

function void llSetClickAction( integer action );