Link Texture Manipulation
Pretty self explanatory. This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim. It would be very handy to have.
llSetLinkTexture(string texture_uuid, integer side, integer link_num)
For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.
These would be nice too, but less important:
llScaleLinkTexture(float horizontal, float vertical, integer side, integer link_num) llGetLinkTextureScale(integer side, integer link_num) llOffsetLinkTexture(float horizontal, float vertical, integer side, integer link_num) llGetLinkTextureOffset(integer side, integer link_num) llRotateLinkTexture(float angle, integer side, integer link_num) llGetLinkTextureRot(integer side, integer link_num)