lSL llGetAndResetTime

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Revision as of 12:59, 9 February 2007 by Strife Onizuka (talk | contribs)
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Summary

Function: float llGetAndResetTime( );
0.0 Forced Delay
10.0 Energy

Returns a float time in seconds.

Retrieves the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero.

Caveats

Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.

Examples

<lsl> default {

   state_entry()
   {
       llResetTime();
   }
   touch_start(integer num_touch)
   {
       float time;
       time=llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
       llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

See Also

Deep Notes

Signature

function float llGetAndResetTime();