Script Override Functions

From Second Life Wiki
Revision as of 06:48, 11 December 2007 by Huney Jewell (talk | contribs) (Brushed up and added to category index)
Jump to navigation Jump to search

Script Override

Well, you like to override strings, integer etc. in chat channel. For example you like to enable debug or change the channel. I find this the best solution and it can be pretty useful API framework for many listens.

USAGE: /CHANNEL Object_Name,message,value eg: /1000 Object,channel,1001

<lsl> list csv_commands;

integer P_channel = 1000; // channel integer key_listen; // listen key default {

   state_entry()
   {
       key_listen = llListen(P_channel, "", NULL_KEY, "");
   }
   listen(integer channel, string name, key id, string message) 
   {
       csv_commands = llCSV2List( llToLower( message ));

// string said_name = llList2String( csv_commands, 0);

       string command = llList2String( csv_commands, 1);
       if ( command == "channel") 
       {
           P_channel = (integer)llList2String( csv_commands, 2);
           llListenRemove( key_listen );
           key_listen = llListen(P_channel, "","","");
           llOwnerSay( "Listen Channel set to " + (string)P_channel);
       }
       else if(command == "avatar" || message == "AVATAR")
       {
           llSay(0, "Hello, Avatar!");
       }
   }

} </lsl>

For technical support, requests, etc., use the Search under the Groups Tab and search for .::Prototype::.

if you have any problems getting this script to work either contect me inworld Revolution Perenti or visit out Open Source Section at skidz partz we have many different versions of this system. Snow Crash