User:Opensource Obscure/JIRA

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Revision as of 23:33, 11 May 2011 by Opensource Obscure (talk | contribs) (→‎test plans: VBO & texture pipeline, memory allocation/de-allocation)
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This is some JIRA stuff I'm currently focusing on. You're welcome to read this page, and you may even find it useful, but it's mostly a personal scrapbook page.

Current Sprint: Sprint 16 - Due: 13/May (not 6/May like stated here.


MY REPORTS

snapshots


web profiles

Linux misc

Per Oz's comment at last Viewer Evolution User Group meeting, now that we've got autobuild packaging working, it should be straightforward

camera/rendering


shortcuts

interfaccia: finestre

favorites

  • https://jira.secondlife.com/browse/STORM-842 "Start at" list isn't populated with favorites if user name is typed in fashion "firstname.lastname"
  • Affect:
    • Second Life Release 2.6.3 (227447)
    • Second Life Beta 2.6.5 (227385)
  • Feedback:
    • start with a fresh viewer (no local settings)
    • make some favorites changes
    • report the results
    • keep the viewer log file on each restart
      • if problem is reproducible, attach all log files
    • no need to delete cache
    • less-than-ideal sim ping time (Europe) not a big deal


misc


Havok2010 phsyics

  1. bug island and bug island 2 also have the "mesh-prep" branch
  2. The 10cm gap on all fixed prims and on physical convex prims has been removed
  3. SVC-5880 should be fixed, assuming your vehicles are sensibly built (no concave prims for wheels)

http://aditi.coreqa.net/gridtool.php

textures loading

Texture frequently shows grey when running script that cycles thru 5 textures with a llSleep(1.3) between each

llSetPrimitiveParams( [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);

or

llSetLinkPrimitiveParamsFast( link, [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);

or

llSetTexture(texture, ALL_SIDES);

on a small sculpted prim.

integer FACE = 0; /// a sculpts only face
vector REPEATS = <1, 1, 0>;
vector OFFSETS = <0, 0, 0>;
float RADIANS = 0;
integer link = 16;

Using "texture name" and storing the five textures in CONTENTS fails the same as using the UUID of the texture. Running the same script as above but on a regular prim (instead of a sculpt) and with a sleep of 10 seconds between each texture change – produces similar failure. (Texture shows as grey or blurred on ocassions but frequently enough).


test plans

meta issues

Durante lo Scrum Daily Meeting di oggi, Grumpity e Oz hanno spiegato che a lungo andare i Meta Issues diventano inutili per Linden Lab. A differenza di un crash bug che può venire affrontato, risolto e chiuso, i Meta Issues rimangono aperti indefinitamente. [Meta Issues have limited long-term value to Linden Lab] --oobscure 13:46, 4 May 2011 (PDT)

new features


in attesa di intervento / commento da parte di LL

opensource-dev - Request for comment on these JIRA reports