llDetectedKey

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Revision as of 06:06, 23 September 2012 by Kireji Haiku (talk | contribs)
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Summary

Function: key llDetectedKey( integer number );
0.0 Forced Delay
10.0 Energy

Returns a key that is the UUID of the detected object or avatar number.

• integer number Index of detection information

number does not support negative indexes. Returns an empty key if number is not valid sensed object or avatar.

Specification

llDetected* functions only work if called from within Detection events (collision, collision_start, collision_end, sensor, touch, touch_start, touch_end) or in functions called by Detection events. They will fail silently and return unusable values if called during other events.

Caveats

  • If number is out of bounds the script continues to execute without an error message.
  • Events that enable the llDetected* functions always return at least one detected item.
    • Detection events are not raised if there is nothing detected.[1]
    • The detection event's items detected parameter is initially never less than 1.[2]

Examples

<lsl> default {

   touch_start(integer num_detected)
   {
       // PUBLIC_CHANNEL has the integer value 0
       llSay(PUBLIC_CHANNEL, "touch_start event: key of avatar touching: " + (string) llDetectedKey(0));
   }
   // this event is trigger WHILE clicking and holding, between touch_start and touch_end
   touch(integer num_detected)
   {
       integer index;// default is 0
       do
       {
           // PUBLIC_CHANNEL has the integer value 0
           llSay(PUBLIC_CHANNEL,
               "touch event: key of avatar touching: " + (string)llDetectedKey(index));
       }
       while (++index < num_detected);
   }

}

</lsl>

See Also

Articles

•  Detected

Deep Notes

Footnotes

  1. ^ The exception is no_sensor but it doesn't enable llDetected* functions.
  2. ^ Like all event parameters, the user can overwrite the initial value.

Signature

function key llDetectedKey( integer number );