State exit

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Revision as of 20:53, 30 January 2010 by Strife Onizuka (talk | contribs) (The information is useful but it does not belong in the state_exit article, it should be in the touch articles and state article. Also, the user may not care about touch_end, so the advice is bad.)
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Description

Event: state_exit( ){ ; }

Triggered on a qualifying state transition.


Caveats

  • Events queued during state_exit, are dumped before the next state is entered. use state_entry to avoid this, when possible. See state for further caveats.


Examples

<lsl>default {

   state_entry()
   {
       llOwnerSay("in default state");
   }
   touch_start(integer detected)
   {
       state other;
   }
   state_exit()
   {
       llOwnerSay("leaving default state");
   }

}

state other {

   state_entry()
   {
       llOwnerSay("in state \"other\"");
   }
   touch_start(integer detected)
   {
       state default;
   }
   state_exit()
   {
       llOwnerSay("leaving state \"other\"");
   }

}</lsl>

Notes

While the default state_entry is triggered on script reset, state_exit is not triggered prior to the reset.

Deep Notes

Signature

event void state_exit(  );