lSL llResetTime
Revision as of 21:28, 20 February 2007 by Strife Onizuka (talk | contribs)
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Either 'func_desc' or 'return_type' & 'return_text' must be defined
(Please use 'return_text' & 'return_type' or 'func_desc' to summarize the functions actions.)
Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the script's running time to zero.
Caveats
Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc. Not reliable for long term monitoring of a script's run time.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }