Inventory Based Menu
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Introduction
Ok you want to create a dialog based menu system, you want to support more than 12 buttons so im going to give you quick overview of basic menu using llRezAtRoot, llGetInventoryName & llGetInventoryNumber
USAGE:just drop objects into the prim and rez them from the dialog by touching the prim.
LSL Script
<lsl> list MENU1 = []; list MENU2 = []; integer listener; integer MENU_CHANNEL = 1000;
Dialog(key id, list menu)
{
llListenRemove(listener); listener = llListen(MENU_CHANNEL, "", NULL_KEY, ""); llDialog(id, "Select one object below: ", menu, MENU_CHANNEL);
}
default {
on_rez(integer num) { llResetScript(); } touch_start(integer total_number) { integer i = 0; MENU1 = []; MENU2 = []; integer c = llGetInventoryNumber(INVENTORY_OBJECT); if (c <= 12) { for (; i < c; ++i) MENU1 += llGetInventoryName(INVENTORY_OBJECT, i); } else { for (; i < 11; ++i) MENU1 += llGetInventoryName(INVENTORY_OBJECT, i); if(c > 22) c = 22; for (; i < c; ++i) MENU2 += llGetInventoryName(INVENTORY_OBJECT, i); MENU1 += ">>"; MENU2 += "<<"; } Dialog(llDetectedKey(0), MENU1); } listen(integer channel, string name, key id, string message) { if (channel == MENU_CHANNEL) { llListenRemove(listener); if (message == ">>") { Dialog(id, MENU2); } else if (message == "<<") { Dialog(id, MENU1); } else { // todo add offsets so box sites perfect on rezzer llRezAtRoot(message, llGetPos(), ZERO_VECTOR, llGetRot(), 0); } } }
} </lsl>
Support
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If you have any problems getting this script to work either contact me in-world Revolution Perenti Or visit our free scripts at our LSL scripts www.dazzlesoftware.org Secondlife Open Source Section on Tutorials. Latest version always available on [1] or Dazzle Software via Wyrd