Profile
Born:
16 december 2007
About:
Owner of *DaeSigns*
Inworld:
- Second Life Profil:
- Second Life Region:
- Marketplace:
- Delivery capped, even Notecards!
- Don't send me Notecards when i'm offline, i receive your IM as Email.
About my scripts
I use basically the Second Life "New Script" standard format. This means that I for each open and closed curly clamp {} start a new line. So I always see immediately without consuming to have to read everything exactly where I possibly forget one. Because for each clamp is opened, the function with the appropriate counterpart to be closed again. Furthermore, I separate each new event with a completely empty row. This helps me keep the overview, you can see at some point because many trees not the forest.
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unprocessed content
- Don't worry, the empty rows, the clamps and the comments will not increase the memory of the script.
default
{
state_entry()
{ //<--- open clamp (new line)
llSay(0, "Hello, Avatar!");
} //<--- closed clamp (new line)
//<--- empty row between two events
touch_start(integer total_number)
{ //<--- open clamp (new line)
llSay(0, "Touched.");
} //<--- closed clamp (new line)
}
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Script Schule (deutsch)
Bei saemtlichen Inhalten in dieser Kategorie handelt es sich um Beispiele und nicht zwingend um fertige Scripte.
Tutorials
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Creator
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Description
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Funktion
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Daemonika Nightfire
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Beispiele fuer global verwendete Funktionen.
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Schalter
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Daemonika Nightfire
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Status-Wechsel TRUE & FALSE in unterschiedlichen Beispielen.
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Liste
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Daemonika Nightfire
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Beispiele fuer die Verarbeitung von Listen.
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default
{
state_entry()
{ //<--- open clamp (new line)
llSay(0, "Hello, Avatar!");
} //<--- closed clamp (new line)
//<--- empty row between two events
touch_start(integer total_number)
{ //<--- open clamp (new line)
llSay(0, "Touched.");
} //<--- closed clamp (new line)
}
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Ich benutze grundsaetzlich das Second Life "New Script" Standardformat. Das bedeutet, dass ich für jede offene und geschlossene geschwungene Klammer {} eine neue Zeile beginne. So sehe ich immer sofort, ohne dass ich alles genau lesen muss, wo ich moeglicherweise eine vergessen habe. Denn für jede geoeffnete Klammer wird die Funktion mit dem entsprechenden Gegenstück wieder geschlossen. Außerdem trenne ich jeden neuen Event durch eine komplett leere Zeile. Das hilft mir, den Ueberblick zu behalten, denn irgend wann sieht man den Wald vor lauter Baeumen nicht mehr.
Keine Sorge, die leeren Zeilen, die Klammern und die Kommentare werden den Speicher des Skripts nicht vergroessern.
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My personal LSL Script Library
More scripts and snippets follow in the future.
My fast blanko Textures
Large Textures need long Time to load!
I created this very small Textures in order to equip unimportant surfaces, because all the Textures are rendered by the Viewer.
If many surfaces are equipped with those little textures rez the Sim faster.
Name
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UUID
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size
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Creator
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red
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llSetTexture("78a18236-f6e5-09ce-289c-3ffea180fb34", ALL_SIDES);
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16 x 16 pixel
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Daemonika Nightfire
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green
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llSetTexture("9f3a7cee-7040-756b-0786-ea026601c451", ALL_SIDES);
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16 x 16 pixel
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Daemonika Nightfire
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blue
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llSetTexture("c083207a-0c7c-f64f-77e5-da7675ca4e00", ALL_SIDES);
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16 x 16 pixel
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Daemonika Nightfire
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yellow
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llSetTexture("16364314-ebcf-7d6a-dbab-f1a1331dd2cd", ALL_SIDES);
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16 x 16 pixel
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Daemonika Nightfire
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black
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llSetTexture("8fd4a8ea-e5b4-af57-7d01-3b173d3608ce", ALL_SIDES);
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16 x 16 pixel
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Daemonika Nightfire
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white
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llSetTexture("40ca82a1-c00d-39db-6c7d-ec7d48df4de3", ALL_SIDES);
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16 x 16 pixel
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Daemonika Nightfire
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transparent
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llSetTexture("7cae828c-2d5d-ec8c-b8f6-855870bb2b66", ALL_SIDES);
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16 x 16 pixel
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Daemonika Nightfire
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