llRemoteLoadScriptPin

From Second Life Wiki
Revision as of 00:25, 22 February 2007 by Strife Onizuka (talk | contribs)
Jump to navigation Jump to search

Summary

Function: llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param );
3.0 Forced Delay
10.0 Energy

Copy script name into target and if running start with start_param.

• key target A prim in the same sim
• string name an item in the inventory of the prim this script is in
• integer pin Must match pin set by llSetRemoteScriptAccessPin
• integer running boolean, if the script is to be set as running.
• integer start_param value returned by llGetStartParameter in the target script.

Only works if the owner of the object this script is attached to can modify target.

Caveats

  • This function causes the script to sleep for 3.0 seconds.
  • If name is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.

Examples

See Also

Functions

•  llSetRemoteScriptAccessPin Used to setup a prim for remote loading

Deep Notes

Signature

function void llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param );