If
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if ( condition ) branch
| • | condition | – | If this executes as true then branch is executed. | |
| • | branch | – | Can be either a single statement, a block statement, or a null statement. |
|
if ( condition ) branch_true else branch_false
| • | condition | – | If this executes as true then branch is executed. | |
| • | branch_true | – | Can be either a single statement, a block statement, or a null statement. | |
| • | branch_false | – | Can be either a single statement, a block statement, or a null statement. |
Specification
| Type | Condition |
|---|---|
| integer | True if it is not zero. |
| float | True if it is not zero.[1] |
| string | True if its length is not zero. |
| key | True only if it is a valid key and not NULL_KEY. |
| vector | True if the vector is not ZERO_VECTOR. |
| rotation | True if the rotation is not ZERO_ROTATION. |
| list | True if the length is not zero. Note that correct behavior is only seen with Mono-compiled scripts; LSO-compiled scripts incorrectly resolve to false if the list is non-empty: BUG-230728 |
Watch out for misplaced semicolons. They can, and will, cause strange things to happen. For instance: If you place a semicolon between an if statement and a code block, the if statement will not control the execution of the block.
if (a == "Loren");
{
llSay(0, "Lorem ipsum sic amet!");
}
|
This code will execute in the following order:
|
Another problem happens when someone forgets to use the curly braces.
if (a == "Loren")
llSay(0, "Lorem ipsum sic amet!");
llSay(0, "I don't know what it means either...");
The assumption is that because the indentation makes it "look" like both llSay commands are controlled by the if statement, that they are. In fact, if a was equal to "Joe" then all that would be said is "I don't know what it means either..."
Examples
Simple inline if statement:
if (a == 1) c = b;
Simple block if statement:
if (a == 1)
{
// Do something here.
}
Compounded if statement:
if (a == 1 && b == c)
{
// more here.
}
Nested if statements:
if (a == 1)
{
if (b == c)
{
// more here.
}
}
For more complex examples see: if else
Deep Notes
Footnotes
- ^ The OpenSim LSL compiler will not do this implicitly. You will need to use an explicit check.