Link Texture Manipulation
Revision as of 16:19, 29 January 2007 by Thraxis Epsilon (talk | contribs)
Pretty self explanatory. This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim. It would be very handy to have.
llSetLinkTexture(integer link_num, string texture_uuid, integer side)
For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.
These would be nice too, but less important:
llScaleLinkTexture(integer link_num,float horizontal, float vertical, integer side) llGetLinkTextureScale(integer link_num,integer side) llOffsetLinkTexture(integer link_num,float horizontal, float vertical, integer side) llGetLinkTextureOffset(integer link_num,integer side) llRotateLinkTexture(integer link_num,float angle, integer side) llGetLinkTextureRot(integer link_num,integer side)