Link Texture Manipulation

From Second Life Wiki
Revision as of 16:19, 29 January 2007 by Thraxis Epsilon (talk | contribs)
Jump to navigation Jump to search

Pretty self explanatory. This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim. It would be very handy to have.

llSetLinkTexture(integer link_num, string texture_uuid, integer side)

For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.

These would be nice too, but less important:

llScaleLinkTexture(integer link_num,float horizontal, float vertical, integer side)
llGetLinkTextureScale(integer link_num,integer side)

llOffsetLinkTexture(integer link_num,float horizontal, float vertical, integer side)
llGetLinkTextureOffset(integer link_num,integer side)

llRotateLinkTexture(integer link_num,float angle, integer side)
llGetLinkTextureRot(integer link_num,integer side)