Talk:Math Sculptor
This page is to discuss anything about Math Sculptor, a free applications and set of interfaces for creating Sculpted Prims.
You can visit my web site at http://mark.burhop.net to download the latest software. I hope you find it useful Burhop Piccard 18:58, 30 June 2007 (PDT)
Discussion
I originally wrote some code for the Sculpted Prim constest in Second Life which would create scupted prims from various mathematical alogrithms. I decided it might be useful to create a framework that supports other peoples creations either using my algorithms or, for the mathematically inclined, provide a way to host their algorithms. Does anyone find this useful? Burhop Piccard 18:58, 30 June 2007 (PDT)
Do you plan on releasing the source code for the entire program? What about posting some example add-ins here to give people an idea of what can be done, and for a beginning template to work off of. Eddy Stryker 00:28, 10 July 2007 (PDT)
Having problems getting the program to run. The XNA requirements gives the following info: RADEON 9200 Series; Found Pixel Shader Version 1.4 Recommended at least Pixel Shader 2.0. Game may or may not work. Updating DirectX Version...Done, Updating XNA Framework...Done! The error is: Error setting up Microsoft XNA Graphics. This often means you have an older version of DirectX or XNA or that your graphics card is out of date. The particular error your computer reported is: Direct3D 9 is not available. This could be the result of using Remote Desktop or a corrupted DirectX 9 installation. --Destiny Niles 09:05, 12 July 2007 (PDT)