llLoadURL

From Second Life Wiki
Revision as of 10:24, 24 August 2009 by Soft Linden (talk | contribs)
Jump to navigation Jump to search

Summary

Function: llLoadURL( key avatar, string message, string url );
10.0 Forced Delay
10.0 Energy

Shows dialog to avatar offering to load web page at url with message.
If user clicks yes, launches the page in their web browser, starting the browser if required.

• key avatar avatar UUID that is in the same region
• string message
• string url

The url is truncated to 255 characters and message is truncated to 254 characters.
The protocol for the url must be specified, currently only "https://" and "http://" are supported.
The URL should be rfc1738 compliant with proper escapes.

Caveats

  • This function causes the script to sleep for 10.0 seconds.
  • This function should not be called from group deeded objects[1], it will silently fail.

Examples

<lsl>// Display URL Dialog default {

   touch_start(integer num_detected)
   {
       key gAvatarKey = llDetectedKey(0);
       llLoadURL(gAvatarKey, "View the offical Second Life website.", "http://www.secondlife.com");
   }

}</lsl> <lsl> //Compact Script by Alessandro Spires to SecondBits and Second Life default {

  touch_start(integer num_detected)
  {
     llLoadURL(llDetectedKey(0), "Visit the Second Life", "http://www.secondlife.com");   
  }

}</lsl> <lsl>//Emmas Seetan //21 September 17:06

string text = "Visit the Second Life Wiki!"; //Floating text string url = "https://wiki.secondlife.com/"; //must include 'http://'

default {

   touch_start(integer num_detected)
   {
       llLoadURL(llDetectedKey(0), text, url); //Loads the URL
   }
}</lsl>

Deep Notes

History

  • Introduced in version 1.6, no support for group deeded objects.
  • As of version ~1.9, support for group deeded objects was added (possibly by accident).
  • In the server upgrade released on 2007-03-14, support for group deeded objects was removed.

Tests

• llLoadURL Test

Footnotes

  1. ^ This was not always the case, see History for details

Signature

function void llLoadURL( key avatar, string message, string url );