llDetectedVel

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Revision as of 10:49, 14 November 2007 by Strife Onizuka (talk | contribs)
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Summary

Function: vector llDetectedVel( integer number );
0.0 Forced Delay
10.0 Energy

Returns a vector that is the velocity of detected object number.

• integer number Index of detection information

number does not support negative indexes. Returns <0.0, 0.0, 0.0> if number is not valid sensed object.

Specification

llDetected* functions only work if called from within Detection events (collision, collision_start, collision_end, sensor, touch, touch_start, touch_end) or in functions called by Detection events. They will fail silently and return unusable values if called during other events.

Caveats

  • If number is out of bounds the script continues to execute without an error message.
  • Events that enable the llDetected* functions always return at least one detected item.
    • Detection events are not raised if there is nothing detected.[1]
    • The detection event's items detected parameter is initially never less than 1.[2]

Examples

//Tells the name and velocity of all near-by avatars.
default {
     state_entry() {
          llSensor("", "", AGENT, 10000, 10000);
     }
     sensor(integer num) {
          integer i = 0;
          while (i < num) {
               llOwnerSay(llDetectedName(i) + " is moving at " + (string)llVecMag(llDetectedVel(i)) + " m/s.");
               ++i;
          }
     }
}

See Also

Articles

•  Detected

Deep Notes

Footnotes

  1. ^ The exception is no_sensor but it doesn't enable llDetected* functions.
  2. ^ Like all event parameters, the user can overwrite the initial value.

Signature

function vector llDetectedVel( integer number );