llGetObjectMass

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Revision as of 04:03, 12 January 2008 by Strife Onizuka (talk | contribs)
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Summary

Function: float llGetObjectMass( key id );
0.0 Forced Delay
10.0 Energy

Returns a float that is the mass of id

• key id Avatar or object in the sim

Caveats

  • Returns zero if id is not found in the sim.

Examples

Avatar mass is not a constant of 1.954922 Lindens. Avatar mass as of Second Life Server 1.18.6.76747 server code is now dynamic and relative to the Avatar's size/shape. *Note* Attached objects still do not effect avatar mass. - 1/12/08 - <lsl>default {

   touch(integer n)
   {
       llSay(0, llDetectedName(0) + " your mass is " + (string)llGetObjectMass( llDetectedKey(0)) + " Lindens.");
   }

}//Anylyn Hax 15:02, 28 July 2007 (PDT)</lsl> Mass [m] is the quantity of materia that a avatar has inside itself, and is expressed in Kg (Kilogramms).

The Weight [G] is a Force, expressed in N (Newtons), and it is m * g, where g is the the gravitational atraction (g = 9.81 on Earth).

See Also

Functions

•  llGetMass Gets the current object mass.

Deep Notes

History

Prior to server code version 1.18.6.76747 avatar mass was fixed at 1.954922 Lindens.

Signature

function float llGetObjectMass( key id );