Interpolation

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Changes/ 1.0-1.1 - Added rotation types

<lsl> //===================================================// // Interpolation Library 1.1 // // "May 7 2008", "19:16:20 GMT-0" // // Copyright (C) 2008, Nexii Malthus (cc-by) // // http://creativecommons.org/licenses/by/3.0/ // //===================================================//

float fLin(float v0, float v1,float t){

   return v0*(1-t) + v1*t;}

float fCos(float v0,float v1,float t){

   float F = (1 - llCos(t*PI))/2;
   return v0*(1-F)+v1*F;}

float fCub(float v0,float v1,float v2,float v3,float t){

   float P = (v3-v2)-(v0-v1);float Q = (v0-v1)-P;float R = v2-v0;float S = v1;
   return P*llPow(t,3) + Q*llPow(t,2) + R*t + S;}

vector vLin(vector v0, vector v1,float t){

   return v0*(1-t) + v1*t;}

vector vCos(vector v0,vector v1,float t){

   float F = (1 - llCos(t*PI))/2;
   return v0*(1-F)+v1*F;}

vector vCub(vector v0,vector v1,vector v2,vector v3,float t){

   vector P = (v3-v2)-(v0-v1);vector Q = (v0-v1)-P;vector R = v2-v0;vector S = v1;
   return P*llPow(t,3) + Q*llPow(t,2) + R*t + S;}

rotation rLin(rotation r0,rotation r1,float t){

   // Spherical-Linear Interpolation
   float ang = llAngleBetween(r0, r1);
   if( ang > PI) ang -= TWO_PI;
   return r0 * llAxisAngle2Rot( llRot2Axis(r1/r0)*r0, ang*t);}

rotation rCos(rotation r0,rotation r1,float t){

   // Spherical-Cosine Interpolation
   float f = (1 - llCos(t*PI))/2;
   float ang = llAngleBetween(r0, r1);
   if( ang > PI) ang -= TWO_PI;
   return r0 * llAxisAngle2Rot( llRot2Axis(r1/r0)*r0, ang*f);}

rotation rCub(rotation r0,rotation r1,rotation r2,rotation r3,float t){

   // Spherical-Cubic Interpolation
   // r0 = Start, r1 = End, r2 and r3 affect path of curve!
   return rLin( rLin(r0,r1,t), rLin(r2,r3,t), 2*t*(1-t) );}

default{state_entry(){}}

</lsl>