llRemoteLoadScriptPin

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Revision as of 16:24, 16 July 2008 by Strife Onizuka (talk | contribs) (The example was mostly non-sequitur)
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Summary

Function: llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param );
3.0 Forced Delay
10.0 Energy

Copy script name into target and if running start with start_param.

• key target A prim in the same sim
• string name a script in the inventory of the prim this script is in
• integer pin Must match pin set by llSetRemoteScriptAccessPin
• integer running boolean, if the script is to be set as running.
• integer start_param value returned by llGetStartParameter in the target script.

Only works if the owner of the object this script is attached to can modify target.

Caveats

  • This function causes the script to sleep for 3.0 seconds.
  • If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
  • start_param survives script reset, and will only be set to the default if the object is taken into inventory.

Examples

<lsl>//Child Prim PIN setter integer PIN=1341134;

default { state_entry() {

       llOwnerSay(llGetObjectName()+" : "+(string)llGetKey()+" is ready to accept a describer script using the agreed upon PIN.");
       llSetRemoteScriptAccessPin(PIN);
   }
}</lsl>

See Also

Functions

•  llSetRemoteScriptAccessPin Used to setup a prim for remote loading

Deep Notes

Signature

function void llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param );