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- 57 bytes (7 words) - 02:10, 14 July 2012
- 62 bytes (8 words) - 02:10, 14 July 2012
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- * Breast Max Vel - Maximum velocity of the breast vertices, limits fast movements * Breast Min Vel - Minimum velocity of the breast vertices, amplifies small movements1 KB (170 words) - 12:42, 15 June 2012
- ...ed virtual experience as your Lovense toys seamlessly synchronize with the movements and actions of fellow Second Life residents. The Lovense Viewer is redefini935 bytes (122 words) - 12:58, 5 June 2024
- {{Help/es|Parent=Movement Video Tutorials|Navigation=*}} ...orthern Kentucky University: [http://youtube.com/watch?v=3WlkxLgEsF8 Basic Movements in Second Life for Dr. Corcoran's Course] (03/2008)4 KB (635 words) - 17:41, 29 September 2008
- ...ents where you perform a series of complicated ALT-CTRL-LeftClick-Fwd/Back movements on the mouse. ...our avatar is no longer visible. It is used for Aiming and High-Precision movements. More specifically, mouselook attaches your camera (your vantage point) to7 KB (1,297 words) - 11:43, 18 April 2008
- {{Help|Navigation=*}} ...orthern Kentucky University: [http://youtube.com/watch?v=3WlkxLgEsF8 Basic Movements in Second Life for Dr. Corcoran's Course] (03/2008)4 KB (562 words) - 15:44, 23 November 2009
- === Smooth movements === * Smooth movements from one orientation (position and rotation) to another.10 KB (1,566 words) - 15:49, 8 December 2009
- ...sted movements from a control panel on a website. This “robot arm” and its movements are designed according to real robot hardware.6 KB (1,003 words) - 01:14, 7 April 2011
- {{help/es .... Additionally there is dynamic weather with a complex wind model that our movements can affect and be affected by.3 KB (438 words) - 19:19, 27 September 2008
- ...SetPos]], movement via [[Building_Tools|build tool]], etc.) although these movements will often trigger it.2 KB (278 words) - 01:19, 22 January 2015
- ...orgeous flexi costumes will fly through the prim cloud and trigger musical movements that concord with a score commissioned by the artist exclusively for this p4 KB (522 words) - 13:12, 19 June 2007
- |caveats=* If enabled at the client: avatar movements may be translated into GameControl input.3 KB (409 words) - 08:08, 27 August 2024
- ...}} - Votes: 0 - Second Life altitude on top bar incorrect at high velocity movements - {{User|Christophe003 Carter}}3 KB (430 words) - 18:27, 26 August 2008
- ...need to be disabled for possible force source issue with steering and fine movements.3 KB (539 words) - 15:44, 25 April 2008
- * Give automated tours (movements, chat, and teleportation)2 KB (322 words) - 17:11, 25 October 2012
- {{Help ...animators report difficulties with subtle motion. One of the most subtle movements one might need to animate is breathing, and it's also one of the most commo5 KB (841 words) - 23:42, 22 August 2022
- * {{jira|VWR-5111}} - Votes: 15 - Camera panning problem - random camera movements - {{User|timmie124 Tone}}3 KB (464 words) - 09:50, 13 May 2008
- * {{jira|VWR-6181}} - Votes: 1 - Physical movements problems since last patch - {{User|liane Lisle}}3 KB (504 words) - 12:10, 15 July 2008
- Some such movements could of course be incredibly complicated, but can be used to implement all4 KB (653 words) - 15:11, 21 January 2009
- {{help .... Additionally there is dynamic weather with a complex wind model that our movements can affect and be affected by.2 KB (352 words) - 05:39, 5 August 2009
- ...nd Life. Here are some notes I've picked up along the way that might be of help. ...nimation frame rate possible. Confused? Here's some information that might help.14 KB (2,170 words) - 11:06, 2 September 2011