Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • * [14:17] [[User:Pixel Gausman|Pixel Gausman]]: openly taking patches from the community, and quickly integrati * [14:20] [[User:Rob Linden|Rob Linden]]: k...going back to something Pixel said ^^^ : "openly taking patches from the community, and quickly integrati
    38 KB (5,470 words) - 13:42, 26 March 2010
  • * Fix for toggling selection beam * Fix: Animating textures (using [[llSetTextureAnim]]) do not update their pixel area
    22 KB (3,294 words) - 12:58, 28 January 2009
  • ...ck: no option to hide the outlines of prims while building; those are just pixel-wide and they get in the way.. | style="white-space:normal;"|Beam me up please Mr Linden
    83 KB (10,558 words) - 16:22, 19 March 2009
  • ...]: Or second, like LSL says - it's possible for others to spoof your hand beam ...e Dinova|Morgaine Dinova]]: Well from sufficiently high up, it's only one pixel per sim, or less :-)
    39 KB (5,427 words) - 09:57, 8 December 2009
  • '''Torley Linden:''' eventually the *hope* is to have per-pixel lighting so you don't have to worry about 6-lights-nearest or whatever but '''Torley Linden:''' Squirrel beam us up!<br />
    69 KB (11,693 words) - 09:05, 4 August 2008
  • ...ding time would be a debug setting), perhaps add a bit of animation tot he beam like those pulses for the "cheesy beacon" for TP targets and tracking peopl ...ot absolutely essential to have knowledge of textures and colours of every pixel in the world to make a decent render. See the renders above on this page by
    120 KB (19,813 words) - 13:23, 24 September 2018
  • | Ignore pixel depth settings. ...which all objects outside of view frustum will be unloaded, regardless of pixel threshold
    164 KB (20,965 words) - 10:48, 28 May 2024
  • '''Torley Linden:''' I thought we did, Daed? At least the selection beam?<br> KirstenLee Cinquetti: the human eye 127mega pixel<br>
    116 KB (20,278 words) - 08:37, 8 October 2007
  • * Ignore pixel depth settings. * Show selection particle beam when selecting or interacting with objects.
    72 KB (9,049 words) - 04:15, 22 April 2011
  • | Ignore pixel depth settings. | Show selection particle beam when selecting or interacting with objects.
    88 KB (10,904 words) - 01:16, 12 April 2011
  • | Ignore pixel depth settings. | Show selection particle beam when selecting or interacting with objects.
    89 KB (10,726 words) - 04:14, 22 April 2011
  • Beam Pixel
    90 KB (11,441 words) - 13:59, 21 February 2023