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  • ...:normal;"|since the incident we have set up an internal team to review all LSL changes ...ite-space:normal;"|we got pretty good at understanding the consequences of LSL changes while we were working on mono
    82 KB (10,710 words) - 05:13, 17 February 2010
  • ...wer the initial memory allocation of 64kb by Mono to 16kb so it works like LSL, only can get up to 64kb if needed? ...e:normal;"|what's the easiest repro for the derez delays? just make a huge object with many scripts then delete it?
    81 KB (10,641 words) - 05:12, 10 March 2010
  • [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • {{LSL Header|ml=*}}{{RightToc}} ...ur scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.
    221 members (2 subcategories, 0 files) - 16:00, 17 March 2024
  • ...r=#330026><b>Andrew Linden</b><nowiki>: Gooden, are you saying that legacy LSL scripts scale better with large number of avatars?</nowiki></font> [16:25] <font color=#190033><b>Kelly Linden</b><nowiki>: Threaded de-rez is unrelated to mono version.</nowiki></font>
    54 KB (8,227 words) - 17:15, 30 September 2011
  • | style="white-space:normal;"|I've been doing error handling in LSL, and my brain hurts. Other than that, good | style="white-space:normal;"|with LSL i'm not sure
    71 KB (9,284 words) - 06:30, 15 July 2009
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...a correction to some Shared Media stuff (since someone managed to add the LSL functions before we released Shared Media)
    86 KB (10,901 words) - 14:21, 4 February 2011
  • ...light on a piece of metal that allows us, the observer, to recognize “that object is made of metal” without actually reaching out and touching it. The way ...ersive with your current environment. As a general rule: the “shinier” an object was before, the more environment reflections it will pick up and the more v
    50 KB (7,997 words) - 05:40, 30 April 2024
  • ...Reason is, to not bury the redirects to translated pages (e.g. <pagename>/de, <pagename>/fr, etc.). I took your idea and style and made my own chat box on my page and i made an object inventory thingy :P
    15 KB (2,494 words) - 00:18, 3 August 2013
  • ***6.1.2.2 Right-click on any object in the world around you, such as a wall, shape, or plant. There will be 7 ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog
    77 KB (12,047 words) - 15:12, 1 July 2009
  • ...08] [[User:Oskar Linden|Oskar Linden]]: I was having fun with some of the LSL for that the other dau * [15:24] [[User:Kelly Linden|Kelly Linden]]: Upgrading the LSL mono engine to Mono 2.6.7
    46 KB (6,867 words) - 14:54, 4 November 2010
  • ...inkability_Rules|Linkability Rules]] for linksets, an avatar sitting on an object may be moved significantly further by scripts. ||[[Mesh/Mesh_physics#Physics_Resource_Cost|Physics cost]] for a physical object
    32 KB (4,725 words) - 09:12, 12 June 2024
  • ...-linked prim went from mod/copy/notrans to nomod/nocopy/trans and the root object went nomod on me. * 2010-02-26 [18:13:59] Techwolf Lupindo: The de-linked prim stay correnct while the root went nomod. That was ok as I only
    63 KB (9,652 words) - 00:52, 27 February 2010
  • * [2009/09/10 17:25] Techwolf Lupindo: The othere is de-rez a lot of objects. * [2009/09/10 17:27] Kaluura Boa: A better LSL so that we don't need a script in every prim is a way to explore too
    46 KB (6,204 words) - 13:29, 16 May 2010
  • ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...7] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: doesn't muting an object, also mute /block particles Simon?</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • ...nnecting it with [[Jobs in Second Life - eine Anleitung (KB)]] and [[Guide de l'emploi sur Second Life (KB)]]. Should I go on with that?</strike> :Hey don't forget [[:Category:LSL Video]].
    37 KB (6,115 words) - 13:34, 5 October 2010
  • * [15:12] Homeless: Is there a way to de-render an av in viewer 3? * [15:19] Maestro Linden: Add function to report object mass in kg, llGetMassMKS()
    40 KB (5,855 words) - 17:32, 15 September 2011
  • == JIRA issues on LSL function pages == ...I take it you didn't noticed there is a bug in your script: A single prim object with at least one avatar sitting on it could return the wrong result. IMO e
    109 KB (17,345 words) - 14:01, 23 January 2015
  • ** Andrew has a fix for the bug that's blocking threaded object rez ...n|Maestro Linden]]: so, Andrew has fixed the bug that's blocking threaded object rez
    46 KB (6,526 words) - 19:54, 3 February 2011
  • ...: Touching an unscripted child prim does not trigger a touch event in the object's root prim [http://jira.secondlife.com/browse/SVC-5805] ...en]]: In the past few weeks, someone mentioned a possible problem with an LSL function.
    43 KB (6,135 words) - 08:58, 24 May 2010

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