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- {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (378 words) - 15:33, 2 July 2015
- ...type to Convex Hull, to avoid huge triangle-based weights. However, When a legacy prim is uses the new accounting syatem because of putting a specular map on788 bytes (133 words) - 12:05, 29 July 2013
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (324 words) - 12:07, 13 November 2014
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (380 words) - 11:43, 12 December 2013
- |name=AGENT ...llSensorRepeat]], it will search for avatars by {{LSLGC|Avatar/Name|legacy name}}. Use of this constant in this context is not recommended as {{#var:AGENT_988 bytes (142 words) - 21:18, 19 October 2013
- ...ion errors that cannot now be corrected. The current software has become a legacy system similar to an old mainframe harboring the year-2000 bug. ...ecision will have to be made regarding SL 2.0. Will it continue to provide legacy support for these known design flaws, or will it start over fresh with all3 KB (584 words) - 06:26, 16 January 2010
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (374 words) - 11:28, 3 January 2014
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (377 words) - 14:45, 21 April 2014
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (377 words) - 07:47, 25 April 2014
- : Removed, it looks like it was only an inclusion accident, legacy documentation did not mention avatars. --[[User:Cerise Sorbet|Cerise Sorbet876 bytes (129 words) - 06:45, 29 September 2010
- ...they should be added to the Viewer Source Files page. Some may be unused, legacy, or example files, but I have no idea.2 KB (315 words) - 08:17, 11 April 2009
- Returns a string that is ''vStrNom'' converted to a [[:Category:LSL_Avatar/Name|Username]]. * ''vStrNom'': source name string2 KB (182 words) - 15:30, 22 January 2015
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (352 words) - 10:42, 18 June 2014
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (421 words) - 12:26, 12 November 2014
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (421 words) - 13:47, 6 November 2014
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (405 words) - 11:37, 27 March 2014
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (405 words) - 13:42, 10 April 2014
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (405 words) - 10:25, 23 April 2014
- # I have a couple of bugs with incorrect normals on legacy prims that showed up because of materials specularity, but were probably th964 bytes (158 words) - 14:53, 28 June 2013
- * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.3 KB (407 words) - 11:35, 14 January 2014